Yeah, Mario Advance 4 isn't too bad, those late-period games mostly look pretty reasonable. I hope you do get a chance to get back to Mario Advance 1, that game was really hit hard.
Anyway, since discovering the GBP palette for Mario 3, I figured I'd try the other Game Boy Player logo games and see if there's anything else there.
First up, I tried Mother 3, since I've never understood why it has the Game Boy Player logo at all. But apparently it's not for palettes, because they're not changed. *shrug*
Next up, Mario & Luigi: Superstar Saga:
Success! I must say, the GBP palette for this game looks really nice.
EDIT: Testing out a few more games. Neither Drill Dozer nor Pokémon Pinball: Ruby & Sapphire have a GBP palette.
Shikakui Atama o Maruku Suru. Advance - Kanji, Keisan does have a GBP palette, and there's also a Kokugo, Sansuu, Shakai, Rika version, which probably teaches something else. I think these are just educational games of some kind, not terribly exciting.
EDIT2: Summon Night: Swordcraft Story 2 was already mentioned earlier in this thread, but I thought I'd check it anyway. It does display the Game Boy Player logo on startup, but the GBP palette is
not set automatically. It has to be set in the in-game Options menu. The same thing is true for Summon Night: Craft Sword Monogatari: Hajimari no Ishi, the third entry in the series, released only in Japan. The logo appears on startup, but palette is just a menu setting under Options. These two might just be using it for rumble, like Pokémon Pinball and Drill Dozer.
Is anybody aware of any more Game Boy Advance titles which display the Game Boy Player logo on startup (besides the GBA Videos, I mean). I'd be interested to check if any more games have this feature.
To summarize, the games currently known to adjust the palette automatically:
- Mario & Luigi: Superstar Saga
- Shikakui Atama o Maruku Suru. Advance: Kanji, Keisan
- Shikakui Atama o Maruku Suru. Advance: Kokugo, Sansuu, Shakai, Rika
- Super Mario Advance 4: Super Mario Bros. 3
Games that are Game Boy Player-enhanced, but do not adjust the palette automatically:
- Drill Dozer (supports GameCube pad rumble)
- Mother 3 (does nothing?)
- Pokémon Pinball: Ruby & Sapphire (supports GameCube pad rumble)
- Summon Night: Swordcraft Story 2 (supports GameCube pad rumble?)*
- Summon Night: Craft Sword Monogatari: Hajimari no Ishi (supports GameCube pad rumble)*
* Has palette settings under Options,
Color: GBA, GBA SP [frontlit], TV [Game Boy Player, other backlit screens]
Games that are not Game Boy Player-enhanced, but have in-game palette settings:
- Doom (Brightness: 1-6)
- Doom II (Gamma: 1-6)
- Final Fantasy Tactics Advance (Color Mode: LCD A [unlit GBA], LCD B [frontlit GBA SP], TV [Game Boy Player, other backlit screens]
- The Legend of Spyro: A New Beginning (Display: GBA, GBA SP, Game Boy Player)
- The Legend of Spyro: The Eternal Night (Gamma Level: Normal, Enhanced, Bright)
- The Legend of Zelda: A Link to the Past & Four Swords (Adjust Brightness: Dark [SNES], Normal, Bright)
- The Legend of Zelda: The Minish Cap (Adjust Brightness: Dark, Normal, Bright)
- Sonic Advance 3 (press R at title screen: GBA Color Setting, GBA SP Color Setting, Game Boy Player Color Setting)