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SNES Palette: Transparent Color #0

Started by RedComet, July 21, 2013, 11:48:23 AM

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I have a 2BPP font that requires 4 colors to be able to properly handle the anti aliasing on the font. The problem I've run into is the color at index #0 in the palette is transparent. What I would like to do is to specify the starting index of the palette as something other than #0 for this background. Anomie's register document seems to suggest this is possible for *sprites* but I don't see anything about backgrounds.

Alternatively, if there is a way to toggle off the transparent property of color #0 that would be ideal.

Thanks for the help, guys. :)
Twilight Translations - More than just Dragonball Z. :P


No there is no way to change this, on SNES (and most other Nintendo consoles for that matter) color #0 is *ALWAYS* transparent.

The best you can do if you absolutely need 4 colours is to use window clipping to disable anything that is behind the BG, and use the 4th desired colour as the background colour.

PS : Anti aliased fonts looks terrible anyways.


This one won't, but thanks for the advice. :)
Twilight Translations - More than just Dragonball Z. :P