The reason I did not add the control customization back in is because of the B Button Dash being hard coded to the B Button. That hack is fully compatible with TWUE, but B is still dash no matter what you assign the control to.
As for numbers of enemies, I think that was done because of spacing for enemy names which is probably why no one has attempted to change that.
Is there anything script related within TWUE that you know of that needs attention?
I just wanted to complement the information from the previous post, as for TWUE I'm already more than satisfied, thank you for all your hard work to give us the definitive version of FFVI.
But contradicting my sentence above (as always every human being is never completely satisfied), there are two things that I still hope to have in hand the definitive version of FFVI (but that does not depend on you):
1) The correction of that bug that in a certain part of the end the image leaves synchronization with the audio and you have to stay pressing the control button to advance the dialogue and follow the scene. (This is relative to Snes9x? I've never tested it on another emulator.)
2) In the Zeldix forum, someone gave a suggestion to add the opening and closing scenes in FFIV, FFV and FFVI from the PS1 just like they did with the Chrono Trigger hack, if they ever managed to do it, I do not need anything else in the life...