Stuck in a Pose fixes a small graphical error where after an event, your sprite may end up stuck in a walking pose by adding a check. It incidentally did also fix some other little misc. errors related to that.
The bug involved is actually pretty funny: in an out of the way NPC talk during the river poisoning event in Doma, it would trigger a battle with 4 Terras. o.O
So I will have to change the Txt document to say do not use that patch. At least for now.
I have also changed the original location names for the Blitzes so that they reflect the names used in battle. This way if Naming Blitz is applied, they at least work as shorthand descriptions.
I also shortened Rage Fist's (Pummel) description because of how it overlays when as two lines. The new description says "Pummel an enemy w/ flurry of fists" I also updated Razor Gale's description to "Slashes enemies with cutting wind" and Meteor Strike to "Suplex an enemy into the ground."
I want to test a little further with the Naming Blitz as well as the Music Player. I think that they may only work on clean ROMs because when I used the Music Player on top of TWUE, switching characters bugged out the game.
EDIT- On a clean ROM, applying Music Player and then TWUE will crash the game when you go to enter the menu. Patching Music Player on top will cause the game to switch to another map with no visible character if you go to switch parties. Naming Blitz seems to work just fine either way.
Here's how it will look now if you apply Naming Blitz to my update coming soon: