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Author Topic: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.09)  (Read 287032 times)

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #320 on: January 21, 2017, 11:46:52 am »
Thanks a bunch Madsiur!

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #321 on: January 22, 2017, 09:10:27 am »
I've done the bugfix. For those who already had version 1.2 of Frozen Terra Fix applied, just apply the "repair" patch on your ROM. I have not yet submitted it to the database but the fix is available here.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #322 on: January 23, 2017, 12:28:04 am »
So this will be necessary to add since it was added to the current bugfix version of TWUE. Thanks Madsuir.

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #323 on: January 23, 2017, 10:54:27 am »
Repair patch is working, can confirm.  Thanks a lot!

Madsiur

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #324 on: January 23, 2017, 07:39:28 pm »
Well it seems the fix break the character swapping in menu. Hold on before using this, I'll need to get back to it.

Edit: Re-uploaded a third version (same link as above). No swapping bug and no new game bug. Save file load correctly. Regardless what you've previously applied, the repair patch takes it into account by reverting both mistakes to vanilla code and adding the wanted fix. See the asm file for all details. Sorry again for this...
« Last Edit: January 23, 2017, 08:33:29 pm by Madsiur »

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #325 on: January 23, 2017, 10:37:29 pm »
Okay. I'll have to apply this to the next TWUE update along with updating Chronosplit's file. Speaking of which, what is everyone's suggestions of what should be added to the bugfix patch with keeping in line with the project's goals?

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #326 on: January 23, 2017, 11:46:28 pm »
Alrighty, thanks Madsiur.

Okay. I'll have to apply this to the next TWUE update along with updating Chronosplit's file. Speaking of which, what is everyone's suggestions of what should be added to the bugfix patch with keeping in line with the project's goals?
Hmm... if I were to say one thing that's really needed it's the Jump/Launcher/Superball fix.  I think it fits in anyway.

It's similar to Sketch except it doesn't run into your save data, just makes everything wonky.
« Last Edit: January 24, 2017, 02:35:33 am by Chronosplit »

Spooniest

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #327 on: January 25, 2017, 04:49:50 pm »
Uh...I do not recall when I last posted in this thread. I hope that I was polite.

FF6 is my favorite game, so no, I don't like your script, that's why I made my own :P Neener neener

But man, you really haven't let this one get off your desk. Your devotion to working on this is kind of inspiring.

...I suppose, when it's ready, I ought to have a go of it. The music is the same, I hope. :)

Edit: I, uh...I wish you'd change the name of the thing. Ted Woolsey Uncensored Edition is kind of a mouthful, and you do seem to be doing more than simply uncensoring the script. What about something like...here's a few off the top of my head. Or you can just tell me to stuff it, I don't care.

- Woolsey Special Edition
- Premium Woolsey Edition
- Re-Woosleyized or De-Woolseyized
- Xbox Live Arcade Edition (This is a joke because that's who Ted Woolsey works for now ^_^ I'm priceless)
- Woolsey's Revenge

Ok now they're just getting silly.

Best wishes with your hack, man. I'll look forward to when it's ready to play :)
« Last Edit: January 25, 2017, 04:58:35 pm by Spooniest »
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Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #328 on: January 25, 2017, 10:07:27 pm »
Uh...I do not recall when I last posted in this thread. I hope that I was polite.

FF6 is my favorite game, so no, I don't like your script, that's why I made my own :P Neener neener

But man, you really haven't let this one get off your desk. Your devotion to working on this is kind of inspiring.

...I suppose, when it's ready, I ought to have a go of it. The music is the same, I hope. :)

Edit: I, uh...I wish you'd change the name of the thing. Ted Woolsey Uncensored Edition is kind of a mouthful, and you do seem to be doing more than simply uncensoring the script. What about something like...here's a few off the top of my head. Or you can just tell me to stuff it, I don't care.

- Woolsey Special Edition
- Premium Woolsey Edition
- Re-Woosleyized or De-Woolseyized
- Xbox Live Arcade Edition (This is a joke because that's who Ted Woolsey works for now ^_^ I'm priceless)
- Woolsey's Revenge

Ok now they're just getting silly.

Best wishes with your hack, man. I'll look forward to when it's ready to play :)

I know it's a mouthful, but the whole reason I named it that was because I wanted everyone to know its connection and respect to Woolsey's original translation. There is a vanilla version in the download that is what the original scope of the project was. Then there is the bugfixes version which is designed to add what I felt were either needed or were restoring content. I still didn't want to go crazy and add things that fix exploits (like Vanish/Doom) so I leave that up to whomever wanted to for personal use. It's like fixing the bug in Mega Man 3 in Gemini Man's stage that you can slide past Proto Man. I still want to add whatever needed bugfixes to it, including Madsuir's repair for the Frozen Terra bugfix for the next release.

I don't think I'll let this one off my desk because I really love the game and feel that this is just as much the community's project as it is mine. I truly appreciate the compliments.

The music isn't altered at all. Again, the original scope was uncensoring and revising the script. Even the GBA version is censored with Celes' interrogation but is in the SNES version.

The vanilla version is, as far as I can tell, finished. If you're waiting for the next bugfix version, it will be up soon.


January 26, 2017, 04:22:14 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Alright. Version 1.89 has been submitted for approval. I added the Jump/Launcher and Jump/Super Ball fix and also the Frozen Terra Repair to the bugfix versions.

EDIT- It has been approved.
« Last Edit: January 26, 2017, 07:35:23 pm by Rodimus Primal »

megapopito

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #329 on: January 28, 2017, 08:31:50 am »
Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?

What are you planning for the next updates ?

thanks
« Last Edit: January 28, 2017, 08:37:03 am by megapopito »

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #330 on: January 28, 2017, 10:58:08 am »
Thanks much Rodimus!

Added note: my computer decided to croak yesterday, so I haven't any access to patch checker or anything like that anymore.  That means the pastebin is finito, but it was done anyway. :P

Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?

What are you planning for the next updates ?

thanks

1. Yes.  That certain scene was only censored in GBA, all versions of it. Ratings or crime in Japan were to blame.  TWUE uncensored absolutely everything including the final boss's background.
2. There's an issue of ROM space IIRC.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #331 on: January 28, 2017, 11:27:03 am »
Hi !

Thanks for that amazing work you've done.

Just a little question, does this include the uncensored version of Celes torture scene or other things that were censored in the US version ?
Are you planning (or is it already included?) to put:
- The GBA Two bonus dungeons are added: the Dragons' Den and the Soul Shrine ?
- Four new espers were added: Leviathan, Gilgamesh, Cactuar and Diabolos.
- A bestiary ?
- An auto-battle function ?


What are you planning for the next updates ?

thanks



The Celes torture scene was censored in the GBA version like Chronosplit said. It wasn't censored in any version on the SNES and Woolsey Uncensored literally has uncensored everything.

The added content to later releases of the game has not been attempted by folks in the ROM Hacking community. Madsuir was able to use code from a Japanase hack to make the SNES version have access to a Music Player. (which does work with TWUE with a header added).  But the bonus dungeons, extra Espers, bestiary, and Auto-battle function have yet to see light on the SNES version. Would I like to add them in? Sure, but I guess when folks figure out how to add them.
« Last Edit: January 28, 2017, 02:30:45 pm by Rodimus Primal »

Midna

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #332 on: January 28, 2017, 11:39:54 am »
That certain scene was only censored in GBA, all versions of it. Ratings or crime in Japan were to blame.

I think the specific reason the scene with Celes's punishment was censored was because at the time of release, there was a murder or series of murders that had happened in Japan involving women being beaten to death, and Squeenix felt it would be tasteless to leave it in. (There was a death animation in one of the Crash Bandicoot games that was removed for similar reasons.) That doesn't explain why they couldn't have put it back in for the international releases, though.

megapopito

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #333 on: January 28, 2017, 01:17:21 pm »
I just wanted to know if you had a roadmap or smt similar.

Or if you are just happy about how your patch is right now

Thanks for everything !

Spooniest

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #334 on: January 28, 2017, 02:04:18 pm »
I think the specific reason the scene with Celes's punishment was censored was because at the time of release, there was a murder or series of murders that had happened in Japan involving women being beaten to death, and Squeenix felt it would be tasteless to leave it in. (There was a death animation in one of the Crash Bandicoot games that was removed for similar reasons.) That doesn't explain why they couldn't have put it back in for the international releases, though.

It costs billable hours to hire a programmer to do that...it's easier and swifter to just take it out of the base version and then only spend the time and money translating the script for other regions.
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #335 on: January 28, 2017, 02:34:27 pm »
I just wanted to know if you had a roadmap or smt similar.

Or if you are just happy about how your patch is right now

Thanks for everything !

As far as the projects goals, I'm happy with it as it is right now. That doesn't mean I wouldn't add to it or try to fix any notable issues that may arise. I also welcome input from everyone because the game is special to a lot of people.

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #336 on: January 30, 2017, 10:15:04 am »
Was just playing the FF5 on steam, and the auto mod is pretty cool. Not a must have but certainly a plus ;)


Spooniest

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #337 on: January 30, 2017, 11:05:48 am »
Was just playing the FF5 on steam, and the auto mod is pretty cool. Not a must have but certainly a plus ;)

1. FF5 and 6 on steam are better than people give them credit for, though the inability to use Joy2Key (if you press a button on your controller mapped to a key during the naming screens for the 14 characters, it types letters instead of confirming the name) makes them kind of a pain to get running.

2. Why is this relevant to RP's thread? I'm just curious.

3. Hello! Welcome to RHDN if you've not been here before!
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megapopito

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #338 on: January 30, 2017, 12:34:23 pm »
Well, everyone can have opinions i believe ;)

I just really enjoy to grind or to lvl up and to do it with the auto button is just really easy. It's an addition to the original game that won't ruin it or change to much the original release.

Nothing to do with it, but my to dream hack would be for FF7 to have 4 chars on battlefield (and then more challenged ennemies ).
Nothing to do with it 2, but great songs you got there !

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.89)
« Reply #339 on: January 30, 2017, 12:36:45 pm »
Oh, so your post was suggesting something like that be added to FF6:TWUE? Or was it already?

Really, you're not being clear. Sorry dude...just a little lost hehe.

Ninjedit: Oh, you like my music?

 :beer: Cheers mate :D
I never wanted to work in a pet shop, you know. I wanted to be...a lumberjack.