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Author Topic: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 2.09)  (Read 286981 times)

Madsiur

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
« Reply #240 on: October 24, 2016, 11:38:16 pm »
So do you think that adding that would cause conflicts with anything within TWU? I probably won't add that at all unless it's play tested.

All the patch does is putting a bunch of 00 in a RAM (not SRAM) range that should be reset on game reset but for some reason is not. It's impossible that it conflict with any change in your hack, unless you already use the bank $C3 space the patch use.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #241 on: October 28, 2016, 01:00:59 pm »
So I've submitted Version 1.88 for approval. I've added Leet Sketcher and Madsuir to the Credits.

Changes listed:

-Minor script fix (thanks Chronosplit)
-Added these patches to all versions to restore content-
 Gerard and Sabin, Tritoch Graphical Fix, and Inconsistent Gungho
-Added these patches to the bugfix versions- Shadow's Status and Frozen Terra Fix

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.87)
« Reply #242 on: October 28, 2016, 06:20:04 pm »
Aw yeah, thanks a lot.  Just in time for the Phantom Train to spooksville!

Digitsie

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #243 on: December 10, 2016, 10:06:06 am »
Well, NOW you got what you wanted, Rodimus.

http://www.romhacking.net/hacks/3236/


Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #244 on: December 10, 2016, 11:19:30 pm »
Well I'll be darned, it finally happened.

Any chance of this making it in?  Looks like the changes needed to the menu are minimal, haven't tested it yet though as it appears to need some extra work for existing saves.
« Last Edit: December 11, 2016, 08:49:48 am by Chronosplit »

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #245 on: December 11, 2016, 12:11:14 am »
I haven't tested compatibility as it's brand new. I'd have to check to make sure it doesn't break anything.

Digitsie

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #246 on: December 14, 2016, 11:54:55 am »
This makes me laugh and wonder what it falls under - bugfix? Restoring content?

http://www.romhacking.net/hacks/3240/


Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #247 on: December 14, 2016, 04:32:16 pm »
This makes me laugh and wonder what it falls under - bugfix? Restoring content?

http://www.romhacking.net/hacks/3240/
This one concerns Kefka's "hit" attack for the most part, however this has some unexpected synergy with Shadow's Status which is already in here.  Most don't really notice this bug, and I don't think any rereleases fixed that either.  Whoops.  Still for the sake of the Shadow event I'd say yes to this.

Digitsie

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #248 on: December 14, 2016, 05:03:06 pm »
I'm looking at the shadow event and am not sure exactly how this would have fixed the Shadow event, as I don't remember an empty box somewhere. Unless he uses the same attack somehow. (And I just -now- noticed there are -three- Shadow bugfixes... which make sense as the way he leaves and goes is pretty screwed up sometimes.)

PickMeNow

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #249 on: December 14, 2016, 05:39:45 pm »
I love your romhack!!, I have been using so far and I only had one crash in it. I also used Dancing Mad Music Mod from qhimm (It replaces the music in game for High Quality), maybe I shouldn't mix the 2 romhacks.

How the bug/crash started > I was trying to learn all the rages for Gau, doing leaps rage, and using Sketch from Relm to learn the maximum skills for Strogo, on WoR. I had like 33 hours of gaming.
So far I dunno what triggered, I remember before the crash I was equipping some relics on Gau and I was also able to equip weapons on him. *very strange* I left it but it might have been the trigger. The bug started to happen more like after 3 or 4 battles and chars started to change, including the menu, during the battle. The game was normal after the battles so I saved a couple of times, but after more bugged battles it became slow and crashed.

After loading a previous save I noticed my item list was strange the items passed more the number 0-99-00-10-99 and after a bunch of iterations of 00-99 the last one was 0.  I was able to fix the problem by selling everything *Made a bunch of money xD *, took me a while to sell everything, but it solved the bugs and crashes. I also unequipped the weapon on Gau.
I was able to take a screenshot > https://puu.sh/sHvOV/f9a4dcca65.jpg of the the crash. Don't know if it helps to detect the problem :(

I wanted to ask you if you will keep adding more bug fixes to your version, I saw more improvements/features this week on romhacking, if you could add them that would be great. Also I wanted to ask you if i can break the game with Dancing Mad Music Mod.

Thanks for all your hard work.

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #250 on: December 14, 2016, 10:28:48 pm »
The Dancing Mad Music mod doesn't work because Woosley Uncensored expands the ROM size for the translation change. I just looked at the forum and he even states why it does work. So I don't recommend using it for this. I appreciate the kind words though.

DrROBschiz

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #251 on: December 15, 2016, 10:27:55 am »
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #252 on: December 15, 2016, 05:07:08 pm »
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?

Other than other things folks would like added, its complete. I think its a great entry into the game if never played before and excellent for someone who wants to replay it as well. It's stable and many have played it over quite a few times.

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #253 on: December 16, 2016, 04:09:10 pm »
Ive been dying to find or build a a mega patch for the original game

People I know have been chomping at the bit to replay (or play for the first time) and its such stuggle to make a mega patch that doesnt fall apart

Whats the status of this patch so far? Pretty stable?
Look no further, you've found the motherlode for the original SNES game at it's best.  TWU is perfectly stable and good running.

If you're looking for anything additional it's been said before but many patches will mix with this, but not all of them and nothing humongous.  "Do so at your own risk" is what's normally said about this sort of thing. I may or may not be silently throwing together a rough list of FFVI fixes that won't work.

EDIT: Oh, heads up.  Looks like an update to Anonymous Attack is in the queue.  Something about if Kefka missed he would keep his arms raised like the eternal audience in his mind was cheering him on.  This bug just keeps getting funnier, I swear.
« Last Edit: December 16, 2016, 05:32:50 pm by Chronosplit »

Zeikar

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #254 on: December 16, 2016, 06:40:41 pm »
Does Kefka say "Son of a submariner" or "Son of a sandworm" in this hack?

Rodimus Primal

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #255 on: December 16, 2016, 07:17:19 pm »
Does Kefka say "Son of a submariner" or "Son of a sandworm" in this hack?
Some things are better left unchanged:


While others are changed for the better:


And uncensored as well:


Zeikar

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #256 on: December 16, 2016, 08:19:13 pm »
most excellent

Digitsie

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #257 on: December 16, 2016, 11:20:53 pm »
I may or may not be silently throwing together a rough list of FFVI fixes that won't work.

I'm curious to see what you have that -does- work well in conjunction that's not already included.

Chronosplit

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #258 on: December 17, 2016, 12:01:01 am »
I'm curious to see what you have that -does- work well in conjunction that's not already included.
Take this with a grain of salt, but here's what I have insofar:

Lenophis: Anchor's Aweigh, Can't Lose For Winning, Fancy Walking all work.  Holy Randomness Batman seems to overwrite some stuff in the main patch, so I didn't bother with it.
Assassin17/MasterZED: Most have worked that I've used (which would be most of them that are bugfixes and aren't in here), some aren't compatible.  Obviously the text fixes are moot, but anything to do with battle formations will result in the screen looking all helter skelter.
Leet Sketcher: Almost all work.  Remember the compat patches though.  These should probably be applied last due to that.
Madsiur: All appear to be working (that are applicable, meaning no sign fix, font option, or event commands) including Minimap enhancement.  Sound test's allcaps header sticks out but that's it.  Dunno how the either version of the sound test works with renaming Cyan's stuff though.  Random Offering hasn't been tested.
Novalia Spirit: Not tested yet (er... anyone have a place to download for those fixes?  They aren't here or anywhere else I've looked.)
Imzogelmo: Not tested yet, most of the relevant ones are already in TWU one way or another.

Other: As mentioned before, button config restoration is a no-go with the run button.  The other Rage Fix patch out there does actually work, as well as Psycho Cyan and Vanish/Doom.
« Last Edit: December 17, 2016, 05:46:37 pm by Chronosplit »

Madsiur

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Re: Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 1.88)
« Reply #259 on: December 17, 2016, 08:07:58 am »
Novalia Spirit: Not tested yet (er... anyone have a place to download for those fixes?  They aren't here or anywhere else I've looked.)

I sent you via pm the archive I had. If anyone else wants them, send me a message.