11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: Madsiur on October 17, 2016, 07:14:19 PMGerad and Sabin should definitely go in. It goes along the idea of restoring content.As for the rest of LeetSketcher's bugfix patches, they should go in the bugfix version given they don't interfere with any other fix. But knowing the author, he usually make sure his fixes do not interfere with existing one from those who fix bugs as well.
Quote from: Chronosplit on October 17, 2016, 09:41:15 PMAnother dialoge-related fix, have you considered the Incoherent Gungho dialogue fix?The question isn't really if they play nice with other fixes, but more if they play nice with TWU. I've done some testing on this, and the patch with every bugfix on the 'net doesn't play nice with a TWU with no bugfixes. So while most patches do appear to work, some won't and it's smart to be careful with applying stuff.
Quote from: Chronosplit on October 17, 2016, 09:41:15 PMThe question isn't really if they play nice with other fixes, but more if they play nice with TWU. I've done some testing on this, and the patch with every bugfix on the 'net doesn't play nice with a TWU with no bugfixes.
Quote from: Chronosplit on October 20, 2016, 12:01:07 PMThis also might be notable for restoration, just popped in today: http://www.romhacking.net/hacks/3148/Basically, the Japanese version of VI had the ability to change controls like VII. Of course, I haven't much of a clue if this changes around the dash assignment so I'm not 100% sure about compatibility here.
Quote from: Chronosplit on October 20, 2016, 07:39:08 PMAnother worth mentioning is the tritoch animation fix, it appears to be 100% compatible as-is.
Quote from: Madsiur on October 20, 2016, 11:36:38 PMI fixed another small graphic bug that assassin pointed out to me: http://www.ff6hacking.com/forums/showthread.php?tid=3347However it's not a good patch if you already changed the Cafe sign to "Pub" as an example...
Quote from: Chronosplit on October 20, 2016, 07:39:08 PMI agree that this is pretty useless if the B button can't be remapped due to conflicts. XDAnother worth mentioning is the tritoch animation fix, it appears to be 100% compatible as-is. We've been getting a steady stream of potentially useful material lately.
Quote from: Digitsie on October 20, 2016, 11:40:51 PMI'm looking at the 'Frozen Terra' fix and wondering if that's worth the trouble, as I remember running across it -once- long ago during one of my SNES play through somehow.
Quote from: Madsiur on October 21, 2016, 01:28:57 AMIn my opinion, the fix is bigger than fixing the wounded returner event. This might be the only place where that non-reset RAM do damages but there could be other instance where a reset followed by an event repetition could lead to weird behaviors. Given in vanilla ROM bank $C3 has 0x1000 bytes of space at the end, those 17 bytes worth their place. But hey, it's the patch creator talking here so don't mind me
Quote from: Digitsie on October 24, 2016, 01:21:12 PMChronosplit mentioned an Incoherent Gungho fix earlier - what is that about?
Quote from: Digitsie on October 24, 2016, 04:11:08 PMBetter to at least mention the lines that were messed up instead of assuming it was fixed?
QuoteWhen first meeting Gungho in Thamasa in the WoB, there are two conversations that can take place: one without Strago in your party, and one with. There's a line of dialogue from Gungho in both versions where he addresses Strago in the second person, that doesn't make sense when Strago's absent. There's also a seemingly extra line of dialogue in the Strago-present version, where Gungho inexplicably speaks of him in the third person.
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