So I've started work on a project and I'm new at this but I'm making yet another Final Fantasy III(VI) SNES hack. I know its got so many hacks that I'm taking a bunch from here and other places to work on this and I will be looking at the GBA script to correct mistranslations and will basically be proof-reading Woosley's script. The idea is to keep the nostalgia of the original translation but bringing the best changes of the GBA version. In other words lines like Son of a Submariner will stay, Terra and Sabin are not Tina and Mash, but NPCs like Vicks and Madonna will be renamed Biggs and Madeline. I want this to be as if Ted Woolsey didn't have to censor anything and had more time to correct his script.
So far this is what I have-
Uncensored Graphics Hack
Dash Restore (Press B to Dash)
Esper Menu Fix
Possible fixes - Evade Fix, GengiOff Fix, SrBehemoth Fix.
As for items and spells, I'm looking at making a compromise. Pearl SHOULD be Holy, Tonic should be Potion etc but the glory days of the SNES Fire 2 and 3 worked with the character limit. I'm open to suggestions. EDIT- I have chosen to use the GBA names for spells, items, and monsters as these are the official names translated from the Japanese. So Ice, Ice 2, and Ice 3 are Blizzard, Blizzara, and Blizzaga respectively. Fenix Down is Phoenix Down.
Also I really want to add the class names in the menu but I don't know the first thing about making it happen. Angelo26 has a hack that also increases character limit but the changes are in hex(which I know nothing of) and the ease of FF3usME cannot be used.
I am open to suggestions on this since I'm totally new to the world of ROM Hacking and translations.
______________________________________________________________________________________________________Current version has been updated to V2.08a. Updates include:
-Corrected description for the Thamasa Soul.
-Corrected the spell name used on Umaro's Blizzard Orb.
-Removed Description Disruption as it caused errors in various menus.
-corrected descriptions for Libra and Quake spells.
-B Button Dash updated to work WITH the Sprint Shoes.
-Sliding Dash and Description Disruption (silentenigma) added
-Line from Chancellor when Figaro dives is updated
-Line from Kefka when confronting the party at the Sealed Gate corrected and updated
-Battle background when fighting Mag Roaders is now fixed (thanks silentenigma at
ff6hacking.com for finding the pointers)
-Added RMOVE to REMOVE (Gi Nattak) and modified to remove the CAPS.
-Typos found and corrected (thanks to Spooniest, wakkoswami, and Dzumeister for your help)
-Genji Glove updated to GenjiGloves to match description
-Numerous text and typo fixes
-Organyx weapon is now Ogrenix
-MidgardSormr and Seraphim corrected to Midgardsormr and Seraph
-Warp Stone updated to TelportStone
-Dead and Seizure status is now corrected to KO and Sap
-Banish and Warp spells are corrected now as Warp and Teleport
Update to V2.04
-Another round of text updates. Typos and incorrect capitalization (espers, moogles, king) fixed.
-Death Gaze is now Deathgaze
-sound effects in text now have asterisks to differentiate them from dialogue (example *cough,wheeze*)
Updates to V2.03:
-fix for Magitek menu allowing you to select blank spaces for everyone except Terra.
Updates to V2.02:
-Another MAJOR update to the script. Recently, Mato of Legends of Localization did a script
analysis of Final Fantasy VI. Thanks to his efforts, in addition to Kwhazit's translation notes,
TWUE was looked over for script errors and inaccuracies. Much thanks to BlazeHeatnix of RHDN
for his massive help in bringing this update. With this update, it still remains true to
the projects goals, but is now a better version than it was before!
-Dispel's spell description and Environmental Science fixed. (thanks Merudo of ff6hacking)
Updates to Version 2.01
-Typos that were found during a live stream are now corrected.
-Updated the Zombie/Ripper patch on the bug fix patches.
Updates to Version 2.00:
-Major update. Numerous script fixes and updates.
-Fixed event where an Actor walked through a WALL! (thanks to Gi Nattak for the fix!)
-Updated Opera patches now have the full Opera updated.
-Ensured that the Sketch bug fix was applied to all patches.
-Removed older version of Gerard and Sabin and replaced with current one.
-Added these to all bug fix patches:
-Rage Restoration (Terii Senshi)
-Pincer+Row Bugfix (assassin17)
-Jump Megafix A (assassin17)
-Miscolored Command Names - Gear Based (assassin17)
-Recapture the Glory (assassin17)
-Bridge Correction (Mike Ferrell)
-Wrong Way, Idiot! (Mike Farrell)
-Banon Riding (Leet Sketcher)
-Backwards Jump (Leet Sketcher)
-Bird Bars (Leet Sketcher)
-Castle Party (Leet Sketcher)
-Chain of Command - Gear Based (Leet Sketcher)
-False Knight (Leet Sketcher)
-Imp's Rage (Leet Sketcher)
-Imp's Call (Leet Sketcher)
-Imp Skimp (Leet Sketcher)
-Item/Magic Counter (Leet Sketcher)
-Lens Cap (Leet Sketcher)
-Magitek Madness (Leet Sketcher)
-Morph Mayhem (Leet Sketcher)
-Phoenix Chest (Leet Sketcher)
-Ultimate Damage (Leet Sketcher)
-Unequipium (Leet Sketcher)
-Vanish/Runic (Leet Sketcher)
-Zombie/Tapir A (Leet Sketcher)
-Zombie/Rippler A (Leet Sketcher)
-Added these additions to the Add-Ons patches:
-Mini-Maps Upgrade (Madsiur)
-Y Equip Relics (Leet Sketcher)
-Corrected naming with Music Player patches (Thanks again Madsiur)
-Added monster and item name lists
-Added Bugfixes Used Compendium document
-Updated patch compatibility document http://www.romhacking.net/hacks/1386/
As a reminder to those new to patching, use an UNHEADERED Final Fantasy III (1.0) (U) ROM.