11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: edale on May 18, 2018, 01:30:29 AMDid you end up updating the Opera lyrics to match the English performances?
Quote from: Rodimus Primal on May 18, 2018, 09:32:53 AMI made a ROM with the lyrics changed to match, however when I made the patch it wasn't compatible with the ROM made from the MSU-1 Installer. I haven't tested yet, but I am going to try and make another that will match the words better. Also, I don't know if you intend to fix the names in the Music Player.
Quote from: edale on May 19, 2018, 06:49:31 AMWhat's wrong with the names in the music player? IIRC the music player patches in the MSU mod are fine.
Quote from: Rodimus Primal on May 19, 2018, 09:54:09 PMThe actual player isn't the issue, it's the song titles. The spacing in the ROM incorrectly places 3 end song bytes to the apostrophe. So now, songs like Locke's Theme or Kefka's Tower are cut off just saying Locke or Kefka. I corrected this with the Music Player included with TWUE, but to my understanding you are using a modified version to be compatible with the MSU-1 mod. This can be easily remedied by editing it and making a new patch for the Music Player. I can do it but the MSU-1 Installer still uses Version 2.00 of TWUE instead of 2.01. Once that's made I CAN make a patch with the live English performances that should work if I test it out.
Quote from: Digitsie on July 21, 2018, 11:00:24 AMIs this something significant enough for you to look at?https://www.romhacking.net/hacks/4084/
QuoteIn Final Fantasy VI, there is a semi-famous bug called the "Chocobo Riding Glitch". Though it is only possible to trigger this glitch with Banon in an unhacked game, it can actually affect any sprite beyond the Main Characters, Vicks/Wedge, and the Imp. It affects not only Chocobos, but Magitek armor as well.This patch completes the spritesheets of the 5 guest characters that are controlled by the player over the course of the game, allowing anyone who is ever in your party to ride a chocobo or use Magitek. The expanded sheets are Leo, Banon, Ghost, Merchant, and Esper Terra. A full explanation of how it was done is provided in the readme.It also fixes a few other issues present in the game: (1) Esper Terra now has a tent, and her eye shading was fixed on 2 rarely-used sprites. (2) The Ghost's tent was recolored to bone-white. (3) The "surprised" face for the Soldier Sprite (never used in the base game) has been redrawn so as not to look like a glitch. (4) The Formation Palettes for Esper Terra and Kefka, which were incorrect in the base game, have been corrected.This hack is intended to be used by anyone who is tinkering with Final Fantasy VI, whether it's as small as using a save state editor to change the character graphics, or as large as writing a hack to add in new characters.It is not compatible with any other patch that attempts to fix the chocobo riding glitch, including CV Reynolds Compilation and Bugfix Patch or LeetSketcher's Banon Riding Patch.
Quote from: Masaru on February 19, 2019, 02:30:21 PMThis is something curious that i don't know why no one fixed it in the SNES versionin the Japanese version of the game, the esper battle window display the MP next to the digits, in the US SNES version this was removed and it wasn't fixed until the PSX versionI wanted to know if this nitpick could be fixable or don't
Quote from: darthvaderx on February 19, 2019, 03:13:13 PMThe enemy counter has also been removed from the American version......as well as the control customization , but there is already a patch to fix this.
Quote from: Rodimus Primal on February 19, 2019, 03:21:47 PMThe reason I did not add the control customization back in is because of the B Button Dash being hard coded to the B Button. That hack is fully compatible with TWUE, but B is still dash no matter what you assign the control to. As for numbers of enemies, I think that was done because of spacing for enemy names which is probably why no one has attempted to change that. Is there anything script related within TWUE that you know of that needs attention?
Quote from: darthvaderx on February 19, 2019, 03:53:44 PMI just wanted to complement the information from the previous post, as for TWUE I'm already more than satisfied, thank you for all your hard work to give us the definitive version of FFVI. But contradicting my sentence above (as always every human being is never completely satisfied), there are two things that I still hope to have in hand the definitive version of FFVI (but that does not depend on you):1) The correction of that bug that in a certain part of the end the image leaves synchronization with the audio and you have to stay pressing the control button to advance the dialogue and follow the scene. (This is relative to Snes9x? I've never tested it on another emulator.)2) In the Zeldix forum, someone gave a suggestion to add the opening and closing scenes in FFIV, FFV and FFVI from the PS1 just like they did with the Chrono Trigger hack, if they ever managed to do it, I do not need anything else in the life...
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