11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: Rodimus Primal on October 16, 2014, 12:45:45 AMI know Woolsey had his liberties, but there were times I think it worked a little better. In fact, Square themselves prefer Woolsey's Kefka over the way he was in the original Japanese.
Quote from: vivify93 on October 17, 2014, 12:43:13 AMI have to say, I'm very impressed with this. Is there any chance that you'd be willing to release the info on how you managed to revert Kefka's tiers, and how one would go about putting in the original Mute symbol? Or are you going to leave that info undisclosed to promote your hack? Understandable, if that's the case.
Quote from: Seihen on October 17, 2014, 02:56:06 AMNot disagreeing, but just curious. Where did you hear that Square preferred Woolsey's Kefka?
Quote from: Rodimus Primal on October 17, 2014, 05:33:55 PMRead that on the GameFAQs board at the end of this thread: http://www.gamefaqs.com/boards/930370-final-fantasy-vi-advance/58151714
Quote from: Rodimus Primal on October 17, 2014, 05:33:55 PMIt's no secret that I didn't copy the battle tiers myself, but Dr Meat on the ff6hacking.com boards was able to do so with his own project, which I play tested. From what I understand that he did, he copied directly from the Japanese ROM, but the pointer table was in a different place than the US rom. Once located he copied it directly, which he accidently copied a line too much screwing up Cyan's dream. After realizing he did that, he put the right amount of data in, we play tested and everything ran smooth. I got a little anxious to release it and that was my version 1.4 and 1.4a. I gave him credit on my hack because it was a major accomplishment. I still have the patch that is JUST for the final battle.
Quote from: Rodimus Primal on October 17, 2014, 05:33:55 PMAs for the MUTE button, the graphic is not compressed, but it is in about 5 pieces. If you are using a headered ROM, then in YY-CHR the offset is 130500. Without a header, seeing the word MUTE is much easier, but it is still in a lot of pieces. You could redraw it, but you'll need to test to make sure it lines up properly.
Quote from: vivify93 on October 18, 2014, 02:09:28 PMAlso, what about the Cafe sign in the Zozo battle backdrop? You reverted all the Cafe signs, right? I'm doing a small hack that's more or less porting the PSone port to the SNES game, while cleaning up some typos and making some of the text more coherent... I know that it's pretty easy to replace the Cafe signs, but the one in Zozo's battle backdrop is compressed.
QuoteI managed to more or less replace the original Silence symbol. It has a few problems, but I managed to do it.Left is original, right is in my mod. Here's the differences between the two symbols. I'm going to keep it as is.
Quote from: I.S.T. on October 18, 2014, 04:41:38 PMSorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.
Quote from: Almagest on October 18, 2014, 05:04:11 PMYou don't have to uncompress anything to fix that. Just paste all the original signs over the Cafe signs, and it'll be uncensored in battle too. The game loads the same Pub sign from the field.
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