Final Fantasy VI SNES Woolsey Uncensored Edition (Updated - Version 3.06)

Started by Rodimus Primal, May 31, 2013, 09:20:23 AM

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Chronosplit

Thanks a bunch!  So now we have an update on that "list":
-The missing dialogue fix is already present in TWU through it's text mojo, and of course Border Crossing's already present.
-Frozen Ocean has no SNES version (?)
-Leet Sketcher's Self Sneeze already has Remote Control.
-All relevant bugfixes aren't overwriting anything in the patch; common sense tells me they're safe (remember, header first!) but I haven't done any extensive testing.

Zeikar

I like how all these bugfix hacks or whatever exist to make other FF6 hacks better :)

Digitsie

I do too, and much appreciate Chronosplit's keeping track of these and Rodimus's willingness to include them as optional bugfixes or as part of the main patch for restoring content.

Do you two trade notes on this?

Rodimus Primal

No but I do appreciate Chronosplit's input. It helps because I know this is a really popular hack and retranslation and IRL I've been super busy lately. That and I am working on building my Youtube channel.

Chronosplit

Nah we don't trade notes, I'm just contributing what I find for those interested. :P

OK, one of the Novalia Spirit patches causes the first battle in the game to not load (but running off of a save works for some reason), I'm thinking it's the sorting one, this makes sense for a couple of reasons.  Either that or the battle formation fix to the pincer with a monster's magic (seems to be a running theme...).

I'll be getting to the bottom of this, and by doing that I'll probably eventually have a nice list of compatible patches that (may) work.

December 19, 2016, 03:47:18 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Actually, the bug was with one of Leet Sketcher's Patches.

Do not use Imp Skimp with TWU, it causes the game to go boom.  I think this may actually be a bug with the patch itself, but I need to check something else out about that before I can confirm.

EDIT: Also here, have a pastebin with a patching order confirmed to not make everything explode.  If you find anything conflicting give me a holler: http://pastebin.com/F8bwGthv

Patch Checker confirms this to be 99.2% compatible, but all the patches used individually are 100% compatible.  Odd, but I think that's another way of saying all will be fine.

Rodimus Primal

Wow. I had no intention of going that far to fix every little bug but this is extremely helpful for everyone who wants to add these to Ted Woolsey Uncensored Edition. Thanks a lot Chronosplit.

Chronosplit

You're quite welcome, I've been curious myself with how many patches I can make due, but at the same time I'm totally for the approach you've taken concerning fixing stuff in TWU.  This way, everyone wins. :D

That said, everyone should keep in mind that stuff still can go wrong when a boatload of patches come together like this (and of course there are many decisions to make concerning patches, which is one reason why I kept this a pastebin).  Tell me if a patch seems to make the whole thing burst into flame.  But since the majority of these have been enjoying somewhat peaceful coexistence for a good while I don't think there's much to fear outside of new offerings.

(Oops, somehow Menu Malarky didn't get in there.  Updating...)

Digitsie

See, I'd suggest this:

'stable bugfix'

'Chronobugfix beta' if people are daring. :)

Chronosplit

I do have everything in one patch and every anti patch in a zip so I don't need to re-add whenever an update happens, but I dunno about making it an addendum or such.  At least not yet.

Everyone has their own idea about what goes where anyway (for example, are cases like Half Knife or Loud Music really bugs or full intent?  Some differ in opinion!) But then again people can also make their own bugfix combination if they wanted to.

Bonesy

there are so many bugfix patches for ff6 snes that it surpises me nobody's written a program to make sense of all of them and help the user along or something

Chronosplit

(Updated post with new pastebin link with general cleanup and patches that are known to not work out. Did I really spell Tapir with an e?)

Quote from: Isao Kronos on December 19, 2016, 10:55:56 PM
there are so many bugfix patches for ff6 snes that it surpises me nobody's written a program to make sense of all of them and help the user along or something
I've thought the same thing.  It'd be cool to have something like Suikoden II's bugfix patcher but I can see how a lot of work would be involved with it.  I don't really know how you'd get around the header thing either outside of having a mode for both.

It'd probably have to adopt a Big World Setup sort of thing where you have different patch lineups for different tastes.

Digitsie

Suggestion for Rodimus:

Split off the bugfixes part out of the main patches. Leave those to Chronosplit.  Those bugfixes -likely- would work just fine separately on a vanilla edition together, right?  So they can be applied on top of the TWUE or on regular, -and- offered individually as a choice inside a directory.

Keep incorporating patches that restore content. (Chronosplit may want to note them separately as 'do not patch over TWUE' if needed)

By doing this, you can at least be reasonably sure those patches work well together for both vanilla and TWUE for people who want to apply everything or individually.

Of course, it'd probably be necessary to be consistent with header/no-header, which may mean some of these patches would have to be re-created -with- that consistency in mind - shouldn't be too difficult, though, if tedious.

Chronosplit

Not to stir the pot, but I'm gonna defend the current bugfix version on this one.  While it doesn't have everything, it is stable and contains the exploits many like to use while fixing the biggest logical errors.  TWUE stays true to it's own feel and mission in that way, and I didn't intend to one-up that version.

(Also Imp Skimp has the same problem in other butfix compilation patches, huh.  Maybe I should find a way to report that.)

I'll be at least be keeping the pastebin up to date and mention new stuff.  But I want to delay it a couple of days just in case if a last-minute fix or a compatibility patch comes up (like what happened just now with Chain of Command).  It happens.  Either way there have been a lot of patches coming out lately, so I can assure you that there will be some good updates on that.

Rodimus Primal

Quote from: Chronosplit on December 20, 2016, 02:09:23 PM
Not to stir the pot, but I'm gonna defend the current bugfix version on this one.  While it doesn't have everything, it is stable and contains the exploits many like to use while fixing the biggest logical errors.  TWUE stays true to it's own feel and mission in that way, and I didn't intend to one-up that version.

(Also Imp Skimp has the same problem in other butfix compilation patches, huh.  Maybe I should find a way to report that.)

I'll be at least be keeping the pastebin up to date and mention new stuff.  But I want to delay it a couple of days just in case if a last-minute fix or a compatibility patch comes up (like what happened just now with Chain of Command).  It happens.  Either way there have been a lot of patches coming out lately, so I can assure you that there will be some good updates on that.

I agree. Maybe the only thing that would be restoring content from the Japanese ROM at this point is the Bushido (SwdTech) Rename restoration but I am not sure if that messes with the already updated names I used in TWUE. Not to mention, at this point people can access your list.

Chronosplit

I was afraid of that, but I didn't use that or Anonymous Attack because they might get put in, I'll just stick it in the list of what not to use for now.

Current pastebin bugs found:
-Ability names cut off or scrambled in the speech bubble when used.  Culprit: Multi-Steal Fix
-You can select invisible items in the menu in the skill menus during battle, these do nothing.  Culprit: Amnesiac Cursor Fix, Missing Cursor Fix

New Paste: http://pastebin.com/9NNJFwvZ

EDIT: Huh, apparently the whole second issue has always existed but I never found about it until now.  Yeah, I found that on Biggs and Wedge's Magitek menus.  Updated again.  ::)

Madsiur

@Chronosplit:  Nice job on this list!

As a note, the EXP version of my Multi-Font patch would work as it leave the original font intact (it does not use the originalfonts.bin file provided). However you may need to assemble the main_EXP.asm file with xkas in order to relocate the GBA font in expanded ROM elsewhere than the default $F20000 location (yes, the EXP version of the hack is for an expanded ROM only). That been said I don't even know if TWU expand the ROM at all...

Also, if strictly using the patches, the music player and Multi-Fonts would conflict in bank $C3 free space (and likely with other bufixes that use the $C3F091-$C3FFFF block). This is the reason I always provide easy to modify ASM files in order for the user to manage himself the free space used by the hacks, which is very difficult with patches only given the updates made or customization aspect of some hacks (like modifying song names in the music player).

Digitsie

Quote from: Rodimus Primal on December 20, 2016, 08:26:39 PM
I agree. Maybe the only thing that would be restoring content from the Japanese ROM at this point is the Bushido (SwdTech) Rename restoration but I am not sure if that messes with the already updated names I used in TWUE. Not to mention, at this point people can access your list.

Wouldn't you just restore the content from the Rename, then re-name the default names as you wanted post-patching?

Chronosplit

Quote from: Madsiur on December 21, 2016, 04:15:41 AM
@Chronosplit:  Nice job on this list!

As a note, the EXP version of my Multi-Font patch would work as it leave the original font intact (it does not use the originalfonts.bin file provided). However you may need to assemble the main_EXP.asm file with xkas in order to relocate the GBA font in expanded ROM elsewhere than the default $F20000 location (yes, the EXP version of the hack is for an expanded ROM only). That been said I don't even know if TWU expand the ROM at all...

Also, if strictly using the patches, the music player and Multi-Fonts would conflict in bank $C3 free space (and likely with other bufixes that use the $C3F091-$C3FFFF block). This is the reason I always provide easy to modify ASM files in order for the user to manage himself the free space used by the hacks, which is very difficult with patches only given the updates made or customization aspect of some hacks (like modifying song names in the music player).
Ah, thanks for the info!  I'll put this in whenever the pastebin gets updated next.

Rodimus Primal

Quote from: Digitsie on December 21, 2016, 09:41:43 AM
Wouldn't you just restore the content from the Rename, then re-name the default names as you wanted post-patching?

Well first I'd want to further test it to make sure that there isn't any compatibility issues, which I am not sure if Chronosplit has had the chance to do yet and I know that I haven't either.

Also, Auction Chocobo fix is already installed in all patches.

Chronosplit

Compatibility-wise I know the majority completely checks out, but I still need to put some parts through their paces to make sure.  100% without conflict is the aim here, and what'll happen when that happens?  I honestly haven't thought that far yet.

Quote from: Rodimus Primal on December 21, 2016, 07:08:56 PM
Also, Auction Chocobo fix is already installed in all patches.
Whoops, I'll take that off the list then.

December 24, 2016, 02:31:22 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Another update.  I'm thinking this is the last one concerning the shuffling around of older patches, but if anyone happens to run into anything I should be told (my normal build actually isn't running Gogo and the Cursed Shield now for example, but it does work): http://pastebin.com/Q2g9euU9

-Frozen Magicite and Naming Shadow may end up cutting into already altered events (decapped names etc).
-Altered stuff in accordance with what Rodimus and Madsiur have told me.  Using this, I've ruled that there should also be a section for "iffy" patches; ones which would require extra work or you should take great care when applying.
-Mentions of King's Robes and Open Eyes Terra.

I'll remove Anonymous Attack if and when it gets added.  Happy Holidays everyone!