11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: [Unknown] on May 10, 2021, 01:50:52 AMNot yet. Overall it's looked pretty good - since updating I haven't seen any other issues (nice work), but I just went to Doma in World of Ruin, and after the last boss there Cyan refers to his "children" (rather than child, pretty sure he only has the one.)Just posting it here so I don't forget (sorry, might be better to keep a list and post at the end.)Is there actually a new game+ feature? I thought there wasn't for FF6.-[Unknown]
Quote from: Chronosplit on May 22, 2021, 11:12:53 AMI don't think anyone mentioned this yet, but while googling something completely related I found that TWUE ended up on a January ScreenRant article.A bit of a clickbait thing, but you're in the news!
Quote from: [Unknown] on May 23, 2021, 03:25:45 AMAncient Castle - when you first arrive, a soldier says "Has his wounds healed?", which should be "Have".When preparing to meet a certain party member's father, Celes wonders if something is "becomming" of another person, which should of course be "becoming". Keeping these descriptions spoiler free, just in case.Close to the end now, really haven't seen many typos.-[Unknown]
Quote from: Rodimus Primal on May 23, 2021, 02:56:50 PMI'll have those fixes in the next update. Just let me know when you have finished the game so I can update it here.
Quote from: President bossk on June 03, 2021, 06:38:00 PMI recently tried out version 3.02, and the game goes to a black screen while the music continues to play every time I enter the first battle. I tried all the variations that the patch came with, and they all have the same issue. I verified my ROM was version 1.0 and unheadered. I verified the ROM was good before I patched it. The emulators I tried were SNES9x and Mednafen.
Quote from: [Unknown] on June 01, 2021, 02:15:02 AMAll done now, didn't find anything else. Thanks for your work on a great way to experience this game again.I did notice a glitch using ares in the ending sequence after a certain other character's father takes off, where the tiles at the top glitched out in a room with test tubes. My guess is this was an emulator bug or something and probably unrelated to the patch, but thought I'd mention.-[Unknown]
Quote from: President bossk on June 04, 2021, 07:11:50 AMI found what I was doing wrong. My ROM said Revision 1, which I took to mean as version 1.0, but turns out that's not the case. It works after finding the proper ROM. Thanks for the assistance, plus for making this great hack. Compatible with SNES classic for anyone interested.
Quote from: President bossk on June 06, 2021, 06:18:46 AMAssuming no issues crop up, is this going to be the last version of this hack?
When equipped, some espers will raise qualities (Strength, HP, MP etc.) to their maximum limits at the next "level up."
When equipped, some espers will provide a permanent boost to an aspect of your ability (such as Vigor or Max HP) when you gain a level.
When equipped, some espers will provide a permanent boost to an ability (such as Vigor or Max HP) when you gain a level.
Quote from: odditude on June 11, 2021, 10:07:13 PMI'm performing my first playthrough of this patch, using 3.03, and absolutely loving it so far. A few observations so far:1. Unlike other yelps of pain I've seen so far, the one that occurs during the first Ultros fight if you hit him with fire is "yaaaouch" instead of "yeeeeouch". I prefer the latter (with 'e's); the former strikes me oddly.2. There's a textual error with the ghost NPC that appears at the entrance to Zozo after the cutscene following your introduction to Ramuh. One of the pages of text is the following:Code Select ExpandWhen equipped, some espers will raise qualities (Strength, HP, MP etc.) to their maximum limits at the next "level up."There's two issues - first, the stat is referred to as "Vigor" in-game, not "Strength". Second, they don't "raise a quality to their maximum limits", rather they provide a permanent boost. I'd recommend the following wording:Code Select ExpandWhen equipped, some espers will provide a permanent boost to an aspect of your ability (such as Vigor or Max HP) when you gain a level.If that's too many characters, then I'd suggest:Code Select ExpandWhen equipped, some espers will provide a permanent boost to an ability (such as Vigor or Max HP) when you gain a level.As I continue my playthrough, I'll add anything else I see to this thread. Thanks again for all your hard work!
Quote from: cospefogo on June 13, 2021, 09:26:23 AMTechnical question:Everytime I patch a ROM (SNES and MD) I ever use a tool called UCON64 (with FrontEnd 1.1, Windows 7) to fix the checksum. I don't remember if it happened on the previous patches, but with the latest one the checksum fix/correction is not working. UCON64 says it was done, but my SNES9X 1.57 keep telling me BAD CHECKSUM.Any suggestions?Thank you!
Quote from: odditude on June 20, 2021, 04:02:45 PMA few more notes so far...When the party and Impresario are discussing the opera plan, they should say that Setzer will likely appear at the climax of "Act 1", not "Scene 1"For the following line immediately following "Maria's" abduction, the speaker should be Locke (Celes was already taken away and is offscreen)Celes: That's HIM?!Cid asking if Celes is a spy during the cutscene in the Magitek Research Facility - was this supposed to be someone in the party asking this to Cid?The special attack "Will of the Wisp" (one of the Dusk Requiem dance effects) should be "Will-o'-the-Wisp" or "Will-o'-wisp" (see Wikipedia)During the airship cutscene after Sealed Cave, there is a blank page of text between "Um, Setzer" and "I've lost control!"edit: One more for now - Sketching the enemy Bonnacon can yield the attack "Dijestive" which should likely be "Digestive"
Page created in 0.051 seconds with 19 queries.