11 March 2016 - Forum Rules
Started by Rodimus Primal, May 31, 2013, 09:20:23 AM
Quote from: Rodimus Primal on January 19, 2021, 10:58:17 AMAs I said last week, progress on the next update has been going quite well. I am currently play testing to iron out any mistakes I may have made and I am confident that it will be worth the wait. I am also thinking about the choice swear words I used in the script(Leo calling Kefka an utter bastard in Thamasa, and Kefka calling Celes a vicious bitch on the Floating Continent) and whether I should make an optional patch to tone those words down a bit.
Quote from: lexluthermiester on January 21, 2021, 01:37:33 PMIMHO, bastard is passable but going back to the OG Woolsey implementation would likely be better. However, "bitch" is out of the question and should not be in the main patch. The insult "witch" would do much better and would be, ironically, true.
QuoteLeo:Kefka!You utter bastard!I oughtta..."
QuoteLeo:Kefka!Y-You're insane!I oughtta..."
Quote from: Dzumeister on January 21, 2021, 05:48:58 PMare 'bitch' and 'bastard' from the Japanese script?
Quote from: aorin1 on January 22, 2021, 05:22:19 AMHow does this uncensored version compares to the vanilla Japanese translated patch?
Quote from: Xaliphe on January 21, 2021, 11:57:24 PMTo me, Kefka calling someone a brat fits much more with his character than a more serious insult like bitch.
Quote from: lexluthermiester on January 23, 2021, 10:24:32 PMAgreed!
Quote from: Rodimus Primal on January 22, 2021, 10:50:14 PMWith Final Fantasy IV, "You Spoony Bard" was in the original US translation, and has since been in EVERY SINGLE release of the game since. In Legend of Zelda, "Its dangerous to go alone. Take this." is also a famous quote too. These are things that should never change.
Quote from: Rodimus PrimalTo me, I'm very old school and nostalgic. I have a soft spot for Super Nintendo games of my youth. My endeavor with Woolsey Uncensored was to keep those vintage lines, clean up the translation, uncensor the graphics, fix bugs where necessary, and make the best vanilla version of Final Fantasy VI.
Quote from: Spooniest on January 24, 2021, 11:58:07 PMMs. Kaoru Moriyama. Although, Ted Woolsey seems to have maaaybe worked as the equivalent of an intern with her on it, if I recall correctly. I do think I read that working on the script of FF4 was his first job with Squaresoft, under Ms. Moriyama.I suppose, like you, I am also rather nostalgic for the SNES days (that can hardly be denied and is practically a prerequisite for frequenting RHDN, eheh). However, whereas you describe your goal as "make the best vanilla version of Final Fantasy VI," I took a bit more of a chaotic good approach and wanted to make a double brownie chocolate version of it.See, games didn't matter much to me after about 2000 or so. I kind of dropped that thread of my life and moved on to music, poetry, singing and writing. It wasn't until about 2010 that I started really getting back into gaming, and by that point, I'd done tons and tons of reading and writing, and was in the middle of doing a lot more, too. Stand Guard was my first foray into romhacking and I felt like I approached it with more passion than brains. The original pass of the script was in Courier New font, had different swearing than Sky Render's script and generally was governed only by what I felt like I would have written for the characters to say, that means what they convey in the Woolsey Script. It also lifted lines in places from non-SNES versions, which I thought worked. There were also a lot of places (mostly the NPC dialogue) which seemed like they were fine as they were. (Edit - The current version is much more toned down.)But to me, I was already restricted by many factors, being time, knowledge of how the SNES hardware worked and how FF6's program worked, the amount of bytes which FF3usME allows you to input, and what was clearly in need of editing ("The Atma Weapon was an monster," et al). I didn't feel like I could confidently say that I was doing any kind of work which would stand out (there were already 3 or 4 passes at the script clunking around) if I restricted myself any further, and I, as a writer of fantasy myself, didn't feel like if Hironobu Sakaguchi and Yoshinori Kitase were just dudes like me who like games and fantasy stories and Yoshitaka Amano's art, that they would have said "But it's supposed to say x."I'm reminded of a story my dad told me, about how a friend of his (who was also a guitarist like him) had met a guitarist who'd played on a Steely Dan record, and had told him that he had learned the solo he'd played on a specific song note-for-note. The guitarist (it might or might not have been Jeff "Skunk" Baxter) replied to him "Why wouldn't you have just done your own thing?"So that's kind of my governing philosophy as a creator... I don't like to repeat what's already been done if I feel I can come up with something different. Whether it's any good or not, I don't feel qualified to judge, but what's more important to me is that it stands out from what already exists, or the time investment isn't meaningful to me.I'm sorry to go on and on. Just thinkin' about stuff and junk. Tl;dr I feel like the apple to the orange (or vice-versa) I guess.
Quote from: Rahlzel on January 25, 2021, 02:49:09 AM@Rodimus, I've recently found this project of yours and I absolutely love it. I dare say it breathes new life into a beloved game I played in my youth. Thank you for this.My only nitpick is very subjective and has to do with the renaming of many items, spells, and monsters. I've decided to follow a walkthrough for the first time in order to grab most of the items, Rages, and optimal stats/equipment/Colosseum stuff I can to maximize efficiency. I believe all of the renaming you've done is in good faith and relevant to the rest of the series, but I've found it makes following walkthroughs very difficult when I'm needing to Google lots of different items and monsters in order to find their other names, and then I can compare them to the items I'm seeing in-game.I hope this question hasn't been asked before (there doesn't seem to be a quick way to search 55 pages of a forum thread here), but I'm wondering if there's already a version that includes your bug fixes, addons, and updated Opera changes but retains all the original names for items, spells, and monsters. If not, it's not the end of the world. I'm still having fun and it's a minor hiccup, and something probably only unique to me. Just curious if it's right under my nose in this zip file.Thanks again!
Quote from: Rodimus Primal on January 25, 2021, 01:52:36 PMThe zip file actually include a document detailing the changes from the SNES version, to the GBA version, and to Ted Woolsey Uncensored. This was to make it easier for people who were only familiar with the SNES names of monsters, items, and spells. Like the Music Player patches, I've thought about making additional optional patches for some who desire it, which would include a B-Button dash removal, and one that reverts most of the names back to their original SNES counterparts. Exceptions would of course be for things like Phoenix Down (as Fenix Down is clearly wrong).
Quote from: Spooniest on January 24, 2021, 11:58:07 PMMs. Kaoru Moriyama. Although, Ted Woolsey seems to have maaaybe worked as the equivalent of an intern with her on it, if I recall correctly. I do think I read that working on the script of FF4 was his first job with Squaresoft, under Ms. Moriyama.
Quote from: Rodimus Primal on January 25, 2021, 01:52:36 PMExceptions would of course be for things like Phoenix Down (as Fenix Down is clearly wrong).
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