Alright, that's what I had thought.
Second question: how difficult would it be to pull specific bgm tracks from various existing Megaman 2/Rockman 2 hacks and combine them into one other hack? There is a pretty great hack called Rockman L that still uses a completely unmodified soundtrack. What I'd like is to import tracks from probably around 10 other hacks - not the entire soundtracks, just individual tracks. For example, the titlescreen track from one hack, the stage select theme from another, a specific version of Airman's theme from yet another different one, and so on.
So back to my original question,
There are two hacks that really come to mind that I want the difficulty lowered by lowering the HP of the enemies - Rockman no Constansy, and Yendor Code.
Rockman no constancy ips:
Yendor Code ips:
Myself, I have no actual romhacking experience. I'm looking to make physical NES cartridges of these for my collection, but as-is they are far too difficult and thus wouldn't justify making. If anyone here has experience with Megaman 2/Rockman 2 romhacking, I'd appreciate it if someone could take a look at these hacks and see if anything can be done.
Again, all I am looking for is a reduction in how many shots it takes to defeat the various enemies. I'm not looking for stage layouts to be changed or anything like that.