Yeah, the pointer space command is set to one.
if your text is sequential (and the pointers are too), then you could just do a normal text dump without pointers and manually setup Atlas with AUTOWRITE
I don't think the text is sequential, since I've been able to point a dialogue box that originally read from the middle of the text bank to the very end of it, where I could write as long as I wanted. However, this "autowrite" mode sounds pretty cool. Would using it mess the game up by not skipping over the blank [00 00 end] pointers? I wonder...
EDIT: I tried dumping a RAW script file, but the beginning of each string was cut off. When I was tinkering and figuring out how the BASE POINTER thing worked, I had all kinds of problems like that.
Here's the command file I used:
#GAME NAME: Earthbound Zero
#BLOCK NAME: Main Text (RAW)
#TYPE: NORMAL
#METHOD: RAW
#SCRIPT START: $060010
#SCRIPT STOP: $06ffff
#TABLE: eb0.tbl
#COMMENTS: Yes
#END BLOCK
I referenced the example code that came with, but put in the appropriate script start/stop values.