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Author Topic: Has Nintendo forgotten the importance of remapping options?  (Read 11169 times)

WeebeeGeebee

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Has Nintendo forgotten the importance of remapping options?
« on: April 24, 2013, 03:54:17 pm »
So I was playing around on a friend's 3DS XL which he had downloaded some older VC games onto, I was playing original Super Mario Bros. and of course, given that I play that stuff on emulators with my Classic Controller (via Mayflash adapter) set to have B button as Y and A button as B (the common Super Mario World arrangment, best for holding Y to run / attack and tapping B with the butt of your thumb to jump), I went to that configuration in my mind, perplexed that nothing was working, lol. I was a little shocked to see them still using B and A same as the old Wii Virtual Console. I mean, that arrangement wasn't bad if you were using a sideways Wiimote with the 1 and 2 buttons which are in the same layout as the original NES's B and A buttons, but soon as you hooked up the Classic Controller and had to use B and A which were at an opposite slant, it got awkward... has Nintendo seriously not figured out that people like having the option to remap buttons??? I mean, loads of games on the SNES gave you that option, Mega Man X certainly comes to mind. So why abandon that now? I mean sheesh, how hard can it possibly be to add a section in the menu options where you can reset the button configuration??? I actually half-thought about getting a 3DS, I mean, if they added games to the portable Virtual Console that I actually wanted, I might be inclined as it'd be nice to have retro-gaming on the go, but the lack of remapping is a definite turn-off.

Nec5

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #1 on: April 24, 2013, 04:34:37 pm »
I will never relate to a company neglecting certain options for customers or intentionally leaving forcing players to play a certain way. Hubris.
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KingMike

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #2 on: April 24, 2013, 04:37:53 pm »
Apparently WiiU Virtual Console games will have remapping options.
(and if you bought the game on Wii, you only have to pay a buck-fifty to upgrade for their negligence/laziness the first time :P )
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WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #3 on: April 24, 2013, 09:58:33 pm »
Soooo.... remapping is an option for the Wii U console, but not for the 3DS? What a load of Betty Crocker Cake Mix. If I pay money for a system, the least they can do is allow basic things like custom control options.... we've had that sh*t since the SNES days. Spanky's Quest, MMX 1, 2 , 3... Secret of Mana, Tales of Phantasia, bla bla bla bla...

Also.... how long do you think -this- will stay up?
(there, not here, obviously no one here gives a damn, lol)
http://techforums.nintendo.com/message/100745#100745
(Yeah I know, TL;DR)...

Jeville

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #4 on: April 25, 2013, 12:09:24 am »
I rather have networking.

WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #5 on: April 25, 2013, 12:11:02 am »
I'd rather have networking.

.....fix'd???

Jeville

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #6 on: April 25, 2013, 12:46:21 am »
You'll see many more errors from me. :( Anyway, I'd like remapping options too, it wasn't pleasant to play SML on 3DS with the default controls. I simply detest the VC more for its lack of network play, very few do have it.
« Last Edit: April 25, 2013, 01:09:43 am by Jeville »

KingMike

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #7 on: April 25, 2013, 01:41:59 am »
Soooo.... remapping is an option for the Wii U console, but not for the 3DS?

Pretty bad about the 3DS not having remapping.
What is odd is that in the Ambassador versions of the NES games, X was used to open the Virtual Console menu (same as tapping) whereas in the "Public" versions (paid or "upgrade" versions), X is (probably more uselessly) a clone of the A button. It was convenient to at least be able to reset the game only with buttons, which your hands are already touching.
Couldn't at least make an option for that. (or even a third choice: allow X to function as Start, just as Y is a clone of Select)
I don't think I want to imagine trying to play Punch-Out!! on my original 3DS (trying to hit THAT with precise timing? :P )
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WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #8 on: April 25, 2013, 01:56:10 am »
What did any of you (if you even looked at it) think of my thread on the Nintendo Tech forums? (Yeah, I realize that it has nothing to do with the topic at present though I was thinking of posting a new thread with the image below... though I don't wanna ruffle any feathers, as it stopped being a "free and open discussion board" and started being a "serious tech support board" after they killed off the Nsider forum).

http://s21.postimg.org/ngrefqkc7/Why_Wii_Need_Button_Remapping_small.png

Idkbutlike2

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #9 on: April 25, 2013, 05:55:47 pm »
I suppose doing something like this is physically impossible in your book...

http://imgflip.com/i/18qzm

WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #10 on: April 25, 2013, 06:38:57 pm »
Not impossible, but not at all as comfortable as using Y and B
like we've been trained to do since Super Mario World...




The only reason that B and A / 1 and 2 aren't uncomfortable
on the actual NES pad or the Wii Remote is because they're
side by side... in line with one another, you can still hold down
B with the tip of your thumb and hit B with the butt of your thumb.
The control scheme -took advantage of- the button layout...

.
.
.
And a position like in your Gif image is eventually going to cause
one side of the A button to wear down...



Remapping would make it so that such 'Thumb Contortionism' would be unnecessary.
Going from having it on emulators, to not having it on a legit piece of hardware, imo,
puts into perspective this ability that I take for granted when I use the CC on PC.
« Last Edit: April 25, 2013, 07:04:37 pm by WeebeeGeebee »

Idkbutlike2

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #11 on: April 25, 2013, 07:30:34 pm »
lol what? I've been using that method on the CC you see in that GIF for five years and the button hasn't worn down at all. The d-pad has gotten a bit finicky, though. :|

Have you ever owned a GameBoy or GBA? They pretty much require that sort of method as well.

Lilinda

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #12 on: April 25, 2013, 08:02:19 pm »
Yeah I do shit like that all the time on a lot of my controllers. Never had an issue!
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Next Gen Cowboy

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #13 on: April 25, 2013, 10:19:47 pm »
It's pretty much a required technique if you play fighters on consoles at least semi-regularly. And as I said in the other thread I don't think I've ever seriously damaged a controller, even after years of Tekken and SvC.

Remapping should be an option though, as rempapping should almost always be an option, for a myriad of reasons.
"Remember when we were in Japan? You said you were my gun, if you're the gun then that means I'm the bullet."

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WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #14 on: April 25, 2013, 10:43:20 pm »
Have you ever owned a GameBoy or GBA? They pretty much require that sort of method as well.

Played Klonoa - Empire of Dreams on my bf's older model DS.
That one has the Y attack / B jump arrangement from the get-go,
but it at least allows another control scheme.

And when I've got the choice to re-arrange button configs for
the Classic Controller to my liking with Joy2Key, I don't -need-
to do any weird side-ways side of the thumb button hitting.

All the Zero saga games let you change things around
to your liking, and I always have Y as my attack, B as jump
L as my weapon switcher and R as my dash... with the CC
I have my X button set as a turbo fire and A as a normal jump,
so if I wanna run around auto shooting while still having the
ability to jump, I can.... 

I don't feel inclined to pay for a system, portable or home,
then pay for games and NOT have a choice of control scheme.
It's not a matter of "whining" or being a pussy, but what's
practical for the way the buttons themselves are laid out.
Hell if anything, their omission of remapping just lends
more reason for anyone to hack their PSP or Vita and
play the games on that with an emulator that they -can-
remap and reconfigure the control scheme on...
« Last Edit: April 25, 2013, 11:05:51 pm by WeebeeGeebee »

StranglingManiac

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #15 on: April 26, 2013, 05:03:36 pm »
Not only that, but have you guys heard how bad the controls will be in donkey kong 3d land/wii port for the 3ds? Apparently you will have to use the right shoulder button to roll instead of a face button like in the snes dkc games.

Idkbutlike2

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #16 on: April 26, 2013, 11:58:16 pm »
Played Klonoa - Empire of Dreams on my bf's older model DS.
That one has the Y attack / B jump arrangement from the get-go,
but it at least allows another control scheme.
That's because the DS has four face buttons. The GB, GBC, and GBA only have A and B, which are arranged in a slanted position and are geared towards the control method I showed before.

WeebeeGeebee

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #17 on: April 27, 2013, 01:49:07 am »
That's because the DS has four face buttons.

Yeaaaaaaaah.... four face buttons in an angled "diamond" arrangement,
which Sega (Dreamcast), Sony (PS) and Microsoft (Xbox), and -sometimes-
Nintendo themselves were smart enough to copy (from the SNES pad)
because it's a damn good configuration that allows the thumb to cover
two face buttons at a time while being in a natural, comfortable angle.

Sometimes Nintendo really needs to just stick to their own precedents...

^fix'd.

The GB, GBC, and GBA only have A and B, which are arranged in a slanted position and are geared towards the control method I showed before.

Oh, I've played GBA games on a GBA... can't say I liked it as much as on DS,
or in VisualBoyAdvance with my old 'flatty' Classic Controller mapped up to it.
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« Last Edit: April 27, 2013, 01:59:27 am by WeebeeGeebee »

Idkbutlike2

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #18 on: April 27, 2013, 10:20:21 am »
I think the biggest reason they stuck with that setup on the GBA is because it's more comfortable for menu browsing than the setup you show above. Nobody wants to use B and Y to navigate menus. That setup is strictly geared towards action games and platformers, and doesn't provide any real benefit to games lying outside of those genres. And wouldn't you know it, the best-selling games on both the GB, GBA, and DS are RPGs (Pokemon), which are heavily menu-driven and work perfectly with the slanted A and B setup.

EDIT:

This point actually reminds me of another issue involving a lack of remapping options. Anyone else here find it annoying that the PS3 doesn't allow custom button setups for old PS1 games? Cause I'm tired of constantly having to get used different menu controls in that console's library. Some games use X to confirm and O to cancel, some switch that around, and yet others use X to confirm and Triangle to cancel... it's such a mess.
« Last Edit: April 27, 2013, 10:27:23 am by Idkbutlike2 »

Next Gen Cowboy

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Re: Has Nintendo forgotten the importance of remapping options?
« Reply #19 on: April 27, 2013, 01:17:05 pm »
What game doesn't allow for remapping in the options menu?
"Remember when we were in Japan? You said you were my gun, if you're the gun then that means I'm the bullet."

"All my life I've been waiting for the gunpowder to go off, you know what you need to ignite gunpowder? You need a gun."