Hi, my name is Garrett Gilchrist. I'm an artist, writer and filmmaker. In 2006 I began a project to restore, reedit, archive, collect and share the work of legendary, three-time Academy Award-winning animator Richard Williams (Who Framed Roger Rabbit).
Most notably I edited together The Thief and the Cobbler: Recobbled Cut, a restoration of Richard's unfinished animated masterpiece, a feature film on which he spent over 23 years. Major production finally got underway in 1989 but was shut down in 1991, and the film was never completed as intended. It was handed to a director who "finished" it as quickly and cheaply as possible, ruining it entirely.
Currently I am working on a new restoration, the Recobbled Cut Mark 4, which has taken well over a year of work now. I Livestream my painstaking, frame-by-frame restoration work on fridays, and you can see a rough cut of the Mark 4 Recobbled Cut at the Youtube channel:http://youtube.com/thethiefarchive
My own artwork can be seen here:http://tygerbug.deviantart.com/galleryhttp://orangecow.org
Anyway, I thought it would be fun to hack Super Mario Bros. 2 for the NES so that it features The Thief and the Cobbler characters.
I have never done a ROM hack before, but did a little work last night designing the characters and putting one frame of them into the game. I haven't fixed the palettes yet, so the screenshots above are slightly Photoshopped.
I don't have a ton of free time and I was wondering if any more experienced ROM hackers would like to help out here? Particularly if you're a fan of The Thief and the Cobbler. I could certainly use help changing the palettes and text and graphics, of course. There's a lot here that could be changed. Even the levels could be redesigned using the Super Mario Bros 2 Level Editor available here [which doesn't seem to run on my Mac system sadly]. I'll happily draw the sprites of course.
I believe I've designed some of my characters here with one too many colors. In the actual game, the player characters have white eyes [sclera], but in Tile Layer Pro this area is see-through, leaving me with one less color than I'd expected. I wonder how this is accomplished on the NES architecture, and if that functionality can be used to get one more color on the characters?