It is meant to be easy in the first two worlds actually. But world 3 is way harder, I had to retry 3-3 30 times in order to complete the level without save stating once. 3-4 is more challenging.
But the graphical problem with the cloud was noticed a bit late, but I'm also gonna release v1.1 later for the bug fixes and improvements.
I had it first at Zophar, but it's removed for some reason. 4shared is now the only source of download, but when I also have it here, then it's reachable for everyone since 4shared requires an account for downloading stuff and Romhacking not (as far I've experienced some months ago for the last time).
In 2-4, with that escape route, I've made a loop command in it to prevent to be useful, but you can't leave the loop. I'm trying to make it so that you can leave the loop, but that will take some time since the game won't let me leave the loop in a good way (ceiling won't go away).
The pipe will be added later in 1-1, my bad for the missing source. Also forgot to place the warp a page later, before the added page for titlescreen it was placed so that reusing the pipe wasn't possible.
1-4 is indeed boring, but for some reason I didn't had inspiration for the loop section.
The pipe at the end of 2-1 was meant to be an art, but I think I had some mistakes with exit levels... some shouldn't have a pipe there.
But thanks for the criticism
it is meant to motivate me to improve the game, except if it's spam, flaming and totally useless, etc...
Jnes 1.1 may crash out of nowhere, a member from Jabosoft reported it and I've never experienced a game freeze (or emu crash) with that emu, and yes I use also Jnes 1.1. Nestopia have no problems so far.
I have some graphical problems with some kinds of items and stuff:
Mushroom islands are missing a stump, you only see the platform part...
The invisible 1-up block shows a part of the tree stump, I don't know what causes it actually.
Need help with that problem!
April 19, 2013, 02:41:50 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I think I'm gonna add an easier version of my hack, I've recently discovered some nice behavior changers with SMB1 Remodeler, so if the normal one is too hard, then the easy version should be not so hard.
-More lives in the beginning (50)
-Countdown of Time is slower (Thanks to the remodeler)
-No hard areas
-Almost no fire bars
-Every 75 coins is a 1-up
-Invisible blocks are visible by marks
-Chance of dying is much lower
But it won't come until the update, it needs improvements.