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Author Topic: Tg16 question  (Read 1737 times)

Pikachumanson

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Tg16 question
« on: April 10, 2013, 01:21:52 am »
This is for the game Necromancer. The intro is compressed with non contiguous text so if i were to turn an あ to an A, then all the あ's get turned into A's. Does anyone here have experience with this kind of compression and if so how would you tackle it?

Pennywise

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Re: Tg16 question
« Reply #1 on: April 10, 2013, 10:35:19 am »
From the sounds of it you haven't actually found the intro text data, but the lookup table it uses to select characters. That's part of it, but not whole shebang. Chances are it's probably not compressed, but just different is all. I would set a read breakpoint for when one of the characters is used for the intro and/or do a trace log. You'll want to use Mednafen's debugger, it's the best tool for PCE hacking. She ain't much to look at, but she has a heart of gold. Everything's keyboard driven with no outward appearance, pretty much the complete opposite of FCEUX.

Pikachumanson

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Re: Tg16 question
« Reply #2 on: April 10, 2013, 12:06:59 pm »
Yea mednafen is what I use. Mooz found this for me awhile back when I first started hacking this game. Thanks for the info!