11 March 2016 - Forum Rules
Started by Drakon, March 06, 2013, 04:28:19 PM
Quote from: Drakon on March 12, 2013, 05:44:35 PMWhat can I say. I re-downloaded the rom. Downloaded my patch. Applied it, loaded it into bgb, it runs fine.
Quote from: caninis on March 12, 2013, 06:49:16 PMThe problem is not a rom-patching issue, it's an emulator issueStartup bgb and go into options, & choose exceptionsSelect "Troubleshoot broken PD roms", and unselect all options relating to emulate as in realityThe patch does not work on a real gameboy, so the emulator must be designed to function accordingly
Quote from: Crysta on March 13, 2013, 08:36:14 AMWhat are you using to patch it, Drakon?
Quote from: Crysta on March 13, 2013, 08:43:38 AMOkay.. next question would be is the titlescreen shot you posted at the start of the thread what it should look like when being run or did you change it?
Quote from: caninis on March 13, 2013, 04:25:10 PMCertain versions of VBA are set to work with GBcolorizer, while some aren'tThe official version (1.7.2) is, while VBA-M (& those based on 1.8.0) may come up with the so-called glitched out graphicsAnd Crysta, no the title screen posted in the first page is not representative of how the game should look on that screen (just play on to see the color)
Quote from: Drakon on March 14, 2013, 08:23:08 AMNo it's not how it should look, I just copied it from the original patch link which also doesn't display the title screen like that. Once you get past the title screen you'll see it looks proper.Here you people go.
Quote from: Da_GPer on March 15, 2013, 12:32:57 AM Metroid 2 also doesnt have the red background either.
Quote from: MathUser2929 on March 15, 2013, 09:00:24 AMAll the more reason for this hack to be made playable on hardware then. Maybe you guys should pick this up again if you aren't too busy. The game is fun enough for most people to want to see playable on a real system. I know it's boring to Drakon, but it's short enough that he shouldn't have to replay it TOO much.Edit: What version of VBA is reccomended to work with the patch, what are you using Drakon? When I use 1.7.2, the colors aren't set right.
Quote from: Spikeman on March 15, 2013, 02:25:05 PMI guess this is a little off-topic, but could you take a screenshot of this? There's still one or two things I'd like to fix in Metroid 2 before calling it finished. With Metroid 2 we did a lot of hacks to make sure it'd run on actual hardware, and I'm pretty sure Drakon tested it on his devcart, so this might be an emulator bug.As far as Marioland 2, what Drakon's done so far just makes it playable in an emulator, we haven't gone through the trouble to making it fully compatible with hardware yet. Partially because the game is a buggy mess even before the colorization, and partially because we're both busy with other projects.
Quote from: Dwedit on March 12, 2013, 11:31:50 AMZelda DX definitely used the full palette of colors available, it just didn't use the second bank of VRAM. You also get different tile graphics depending on whether it is played on a GBC or an original Game Boy.
Quote from: What Defines A Monster? on June 26, 2013, 09:12:42 AMHello.I made the original Mario Land 2 and Metroid II DX patches.Thank you for fixing them. I am grateful you did it.The reason why the title screen (and various other things) look different is because the screenshots were taken from a more advanced version of the colorization. It was far more complete than the initial patch. That completed patch, unfortunately, was lost when a computer crash took down everything I had on my PC. Since the patch crashed after every level, I had never tried to redo what had been lost.You are wonderful!
Page created in 0.077 seconds with 20 queries.