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Metroid 2 full colour romhack

Started by Drakon, March 01, 2013, 09:24:54 AM

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Drakon


KingMike

Might want to post emulator screenshots as well. It's hard to see the coloring on the photo of the GBA, and how it compares to the default palette a GBC does when playing an original Metroid II cart. :)
"My watch says 30 chickens" Google, 2018

Pikachumanson


MathUser2929

Quote from: KingMike on March 01, 2013, 10:19:02 AM
Might want to post emulator screenshots as well. It's hard to see the coloring on the photo of the GBA, and how it compares to the default palette a GBC does when playing an original Metroid II cart. :)

Dunno if you know, but this is a romhack to make a colorize hack that is already on RHDN, playable fully on a real system. So there's pics on RHDN already. Plus you can download the patch to see the colors for yourself.

Drakon

I just did a runthrough.  Everything is perfect except the final boss flickers like a mofo.  Not sure if we'll be able to fix that.  It's possible to beat the last boss though.

Added four emulator screenshots at the top.

Spikeman

Quote from: MathUser2929 on March 01, 2013, 01:42:58 PM
Dunno if you know, but this is a romhack to make a colorize hack that is already on RHDN, playable fully on a real system. So there's pics on RHDN already. Plus you can download the patch to see the colors for yourself.

That's the hack we based this off. And no, it's not playable on real hardware for the same reasons the Super Mario Land hack didn't work on real hardware. We fixed those bugs, as well as some other bugs. The only things left to fix are:

* The screen fading when switching between rooms.
* The final boss battle.
* Changing palettes when freezing enemies with ice beam.
Open Source Hacking Projects: Guru Logic Champ, Telefang 2, (Want more? Check out my GitHub!)

Drakon

*update*

Final boss glitch is fixed.  The remaining glitches are very small cosmetic issues that don't really ruin the experience in any way.  Also I wanted to change the ending credits to include people who helped make this happen.  I made a table file but in windhex I couldn't find the credits....weird.

snarfblam

I know in Metroid (NES) the ending credits load the text tiles in a different place than the rest of the game. Not saying that Metroid II should be the that way because Metroid is. Just that many games require more than one table.

Drakon

#8
I found two huge glitches with the final boss of the game.  Fixed them both.  Spikeman fixed a bunch of stuff too:

Updated the link to the new patch version in the first post.

March 05, 2013, 06:18:11 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Found a glitch that caused the game to freeze about 3/4 of the way through.  Fixed it thanks to Spikeman.  Cleared the whole thing on my gba, runs perfectly start to finish.  Updated the patch in the first post to the latest version.  This version is ready for release I'm just waiting for permission from spikeman.

March 07, 2013, 06:09:21 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

If someone wants to submit this please do:

http://www.mediafire.com/?0h2vy4wbh8ah81b


TRIFORCE89

I was playing through this in KiGB and the game resets to the title screen at a certain point after there's 16 Metroids remaining.

Any ideas?

ChronoMoogle

Little feedback about the titlescreen:
The "II" would look a lot better if it was in another color. Yellow/orange for example

Drakon

Quote from: ChronoMoogle on April 15, 2013, 12:31:03 PM
Little feedback about the titlescreen:
The "II" would look a lot better if it was in another color. Yellow/orange for example

I won't stop you from doing that.

Drakon

*bump* Added a playthrough video of the entire game start to finish on real hardware:

http://www.youtube.com/watch?v=FwQXglByhxo

ShadowOne333

Hey guys.
Sorry to bump this.

I know you were able to fix the flickering issues with the Queen Metroid fight, as well as some other things like the creatures not changing palette when frozen, etc.

I was wondering if you could lend a hand to provide those bugfixes for this hack:
http://aderack.com/m2/#download

It's another Metroid II Colorization project, and the creator has the exact same bugs as you did previously with the DX patch:

Quote from: EJRT
Buglist & History
September 2, 2017: Release v1.1

Known issues:

    Issue with screen fade, that causes passing glitch on transition to new area and removes flash from pause screen.
    Freezing creatures does not cause them to change color.
    Flickering/displacement issue with background tiles that move around in Metroid Queen's lair.

The hack looks really well done, it's just those issues that could be helped with.
Thanks in advance!

dACE

#14
The way I removed the flickering while fighting the queen metroid in my version (http://www.romhacking.net/forum/index.php?topic=20063.0) - was to remove the back-wall altogether.

The back-wall is both backround tiles AND a sprite. The reason to use a sprite was probably because the original was suffering from flickering as well.

EDIT:

I even kept track of what to change to remove the wall:

20EE4: FF B0 FF B0 FF B0 >>> FF E9 FF E9 FF E9
20EFF: B0 >>> 5B
EDAF: B0 >>> E9

/dACE

ShadowOne333

That's gonna be really helpful!
Thank you, dACE!

I already contacted the author to let him know about this topic in particular, hope he can get things sorted out for his hack :)

dACE

To be honest - the way I removed the back-wall is pretty crude.
It only replaces flickering tiles with empty tiles - which is kinda lazy...

Here is a approach you can try:

1. Download and apply the colorizing patch to a clean rom: http://www.romhacking.net/hacks/175/
2. Make a copy of the patched rom
3. Download the GB-colorizer tool: http://www.romhacking.net/utilities/30/
4. Open the rom-copy in GB-colorizer and JUST SAVE it.
5. Make a diff-patch of the Fixed version AND the, by GB-colorizer, messed up version - with LunarIPS.

If you/we are really lucky - this diff-patch will save the day!

/dACE


ShadowOne333

Quote from: dACE on September 29, 2017, 04:40:00 AM
To be honest - the way I removed the back-wall is pretty crude.
It only replaces flickering tiles with empty tiles - which is kinda lazy...

Here is a approach you can try:

1. Download and apply the colorizing patch to a clean rom: http://www.romhacking.net/hacks/175/
2. Make a copy of the patched rom
3. Download the GB-colorizer tool: http://www.romhacking.net/utilities/30/
4. Open the rom-copy in GB-colorizer and JUST SAVE it.
5. Make a diff-patch of the Fixed version AND the, by GB-colorizer, messed up version - with LunarIPS.

If you/we are really lucky - this diff-patch will save the day!

/dACE
That'd be an option if GB Colorizer allowed to open Colored ROMs.
Sadly, it doesn't open an already patched ROM.

I downloaded the Metroid II DX patch and noticed that the Old v1.0 patch is still there.
However, making a diff patch with it over the EJRT patch changes the colors as well, so there are way more changes than initially thought it seems.

IAmCaptPlanet

i'm not sure exactly what this is meant for. i downloaded the patch and i'm having the same issues i do with this patch

http://www.romhacking.net/hacks/175/

this was the base patch right?

i am playing on a Wii on an emulator. the colors look great tho (on the emulator on my computer), but i cant tell a difference from the patch that already exists (at least not running on my Wii)

guess if it fixes flickering issues tho, this is the version to keep, i just wish it worked on my Wii in VGBA GX

thanks

ShadowOne333

Quote from: IAmCaptPlanet on September 29, 2017, 02:05:00 PM
i'm not sure exactly what this is meant for. i downloaded the patch and i'm having the same issues i do with this patch

http://www.romhacking.net/hacks/175/

this was the base patch right?

i am playing on a Wii on an emulator. the colors look great tho (on the emulator on my computer), but i cant tell a difference from the patch that already exists (at least not running on my Wii)

guess if it fixes flickering issues tho, this is the version to keep, i just wish it worked on my Wii in VGBA GX

thanks
This hack as a very particular issue with VBAGX on the Wii.
My suggestion would be to use mGBA for Wii instead.
VBAGX handles things differently, and sadly this was never fixed for the Wii port of VBA.
I contacted the guy who took over the GX emus, but he couldn't get this to work (nor the Super Mario Land 2 DX hack).