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Princess Crown (Saturn) English Translation

Started by CyberWarriorX, February 27, 2013, 09:44:36 AM

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SamIAm

#340
Quote from: paul_met on June 16, 2021, 06:32:48 AM
Which version of the game is used for translation - "1M" or "11M (Rev A)"?

Currently, it works with the earlier revision. That's what I'm using for play-testing.

This topic would be good to talk about with CyberWarriorX. From what little I understand, there is not much that separates the two revisions; however, there is also enough difference that a single patch wouldn't be compatible with both unless some special measures are taken.

paul_met

I have a hack to increase the screen resolution in this game, but it is only compatible with version 1M. In addition, I am preparing another hack for version 1M. Therefore, I am wondering if it will be compatible with the translation.
Meduza Team

knight0fdragon

#342
Here is a list of differences.

Looks like they updated the game code between revisions.


0.BIN
000_02_2.EVN
015_01_4.EVN
041_00_3.EVN
041_00_4.EVN
041_01_4.EVN
045_00_3.EVN
061_00_1.EVN
061_00_2.EVN
074_02_2.EVN
074_02_3.EVN
074_02_4.EVN
079_03_1.EVN
081_00_0.EVN
BARB.PRG   - Pointer changes
BASIL.PRG   - Pointer changes
BLUD.PRG
BLUD2.PRG
CARD.PRG
CENT.PRG
CEYE.PRG
COMM.CHR
COMM.PAK
DEMON.PRG
DGRAD.PRG
DOHDOH.PRG
DRAGON.PRG
EERIEL.PRG
EGRAD.PRG
FROG.PRG
GBEL.CHR
GBEL.PAK
GHOST.PRG
GOBLIN.PRG
GRAD.PRG
GRIFON.PRG
HIND.PRG
ICED.PRG
KAGE.PRG
KNIGHT.PRG
KUMO.PRG
LARV.PRG
MYCO.PRG
NECRO.PRG
NISE.PRG
POLT.PRG
PROS.PRG
PUPPET.PRG
RYON.PRG
SIRENE.PRG
SKUL.PRG
SLIME.PRG
STG_DAT2.PRG
VORG.PRG
WGOD.PRG
ZOMBIE.PRG



I can write a script later on analyzing this more,  but it looks like most of your monster changes are just pointer changes.  May not be too terrible to support both revisions.

SamIAm

#343
Quote from: paul_met on June 16, 2021, 11:25:54 AM
I have a hack to increase the screen resolution in this game, but it is only compatible with version 1M. In addition, I am preparing another hack for version 1M. Therefore, I am wondering if it will be compatible with the translation.

I've been thinking about this. Princess Crown has no jump button and no ladders, and in most scenes has no vertical scrolling whatsoever. At a glance, it looks like the number of active lines in the original game is 226, and I assume you plan to expand this to something like 240. Are you sure that genuine graphics actually exist in these extra lines throughout the game? The developers would have had no reason to create them unless the reduced visible area was decided at a late stage.

I don't mean to come off hostile or anything. If the hack looks good, it looks good, and that's very cool. I'm just concerned. I've turned off background layers in some areas of the game and seen that they often didn't make redundant graphics.

June 19, 2021, 12:05:43 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: knight0fdragon on June 16, 2021, 11:28:14 AM
Here is a list of differences.

~

Looks like they updated the game code between revisions.
I can write a script later on analyzing this more,  but it looks like most of your monster changes are just pointer changes.  May not be too terrible to support both revisions.

Thanks for taking a look.  :)

This sort of technical stuff just isn't my end of things, but I can say that CyberWarriorX and I have personally ripped both versions of the game to compare them, and I have confidence that he's on top of the situation. Anyway, I don't think it will be hard for people to play the translation when it's finished, and I don't think prioritizing one version or another will make much of a difference.

paul_met

Quote from: SamIAm on June 19, 2021, 11:57:20 AM
I've been thinking about this. Princess Crown has no jump button and no ladders, and in most scenes has no vertical scrolling whatsoever. At a glance, it looks like the number of active lines in the original game is 226, and I assume you plan to expand this to something like 240. Are you sure that genuine graphics actually exist in these extra lines throughout the game? The developers would have had no reason to create them unless the reduced visible area was decided at a late stage.

I don't mean to come off hostile or anything. If the hack looks good, it looks good, and that's very cool. I'm just concerned. I've turned off background layers in some areas of the game and seen that they often didn't make redundant graphics.
I don't know where you got the idea that I want to increase the vertical resolution in the game. My hack is to increase the horizontal resolution to 352 pixels, which is much more useful.
http://www.romhacking.net/forum/index.php?topic=13779.msg376259#msg376259
Meduza Team

ifightdragons

Quote from: paul_met on June 19, 2021, 02:01:28 PM
I don't know where you got the idea that I want to increase the vertical resolution in the game. My hack is to increase the horizontal resolution to 352 pixels, which is much more useful.
http://www.romhacking.net/forum/index.php?topic=13779.msg376259#msg376259

He likely got the idea because you didn't specify it in your original post, neither did you link to the forum post that you just did now.

By the way, looks great!

paul_met

Quote from: ifightdragons on June 19, 2021, 02:13:38 PM
He likely got the idea because you didn't specify it in your original post, neither did you link to the forum post that you just did now.

By the way, looks great!
It doesn't make sense to increase the vertical resolution in a game where there is no vertical scrolling. I thought it was obvious.
Meduza Team

SamIAm

#347
Quote from: paul_met on June 19, 2021, 02:01:28 PM
I don't know where you got the idea that I want to increase the vertical resolution in the game. My hack is to increase the horizontal resolution to 352 pixels, which is much more useful.
http://www.romhacking.net/forum/index.php?topic=13779.msg376259#msg376259

Ah, I see. I guess I imagined you were increasing vertical resolution both because there are unused lines and because it seems like increasing horizontal resolution could introduce a variety of complications:

- There are a large number of areas in the game that are single-screen only. How do those come through?
- What about the story segments where characters enter and leave from the sides of the screen - do we ever see any "backstage" stuff that we weren't supposed to see?
- In other segments where the camera is supposed to center on one character or evenly between two characters, is that still happening?
- Does the camera never do anything funny when a scroll boundary is reached, including in battles?

paul_met

Quote from: SamIAm on June 19, 2021, 09:31:03 PM
Ah, I see. I guess I imagined you were increasing vertical resolution both because there are unused lines and because it seems like increasing horizontal resolution could introduce a variety of complications:

- There are a large number of areas in the game that are single-screen only. How do those come through?
- What about the story segments where characters enter and leave from the sides of the screen - do we ever see any "backstage" stuff that we weren't supposed to see?
- In other segments where the camera is supposed to center on one character or evenly between two characters, is that still happening?
- Does the camera never do anything funny when a scroll boundary is reached, including in battles?
Camera scrolling borders have been adjusted. Room tile maps without scrolling have been improved. In the end, you can see it all for yourself by installing a patch.
Meduza Team

SamIAm

#349
Quote from: paul_met on June 20, 2021, 12:24:14 AM
Camera scrolling borders have been adjusted. Room tile maps without scrolling have been improved. In the end, you can see it all for yourself by installing a patch.

That must have been a lot of work. I'll be interested to take a look!

SamIAm

It's been another productive couple of weeks.

- I'm about 50% of the way through Gradriel's scenario in my current editing pass. As one would hope, most of the lines are fine just as they are, but I have indeed made a number of adjustments.

- We've prepared English graphics for the save/load screen. Together with the door signs and the map graphics, I believe this covers all of the graphical text in the game.

- CyberWarriorX located and ripped the text that is used as the basis for printing enemy names in huge letters at the start of every battle. There are a few names we'll need to change.

- When the game boots, it may show any number of messages if the Saturn's internal memory is full, needs formatting, or if the Princess Crown save is corrupt. The original messages are in English, and they're plenty intelligible, but stylistically, they're pretty Engrish-y. CyberWarriorX located and ripped this text, and it'll be fixed up for the translation.

gameofyou

This is so awesome.  Everybody have a great holiday weekend.

Snake1029

Really excited for this one. Keep up the great work!

ArkthePieKing

Yooo, that's such an exciting update, awesome!

ghettowario

This is awesome.  I can't wait to play this.  I have been waiting years.  Thank you so much for doing this!  I'm so excited.

230-V

Just a sidenote, but it was cool to see SamIAm contributing to the latest episode of PandaMonium Reviews Every U.S. Saturn Game  and getting a shout-out about the Princess Crown translation https://www.youtube.com/watch?v=bNGpXGfFEUA

SamIAm

Quote from: 230-V on July 10, 2021, 11:06:39 AM
Just a sidenote, but it was cool to see SamIAm contributing to the latest episode of PandaMonium Reviews Every U.S. Saturn Game  and getting a shout-out about the Princess Crown translation https://www.youtube.com/watch?v=bNGpXGfFEUA

His older short-form reviews are good, but his hybrid review-documentaries have been exceptional. I had to reach out and let him know I could help with Japanese-language research.

If you're even remotely fond of the Saturn or mid-90s Sega, by all means, give a watch to his recent videos on Virtua Racing, Parodius and Corpse Killer. If you like what you see, there is plenty more on his channel. I really hope he keeps going!

Noname123

It's  great seeing  the saturn community helping each other out! Hopefully it get growing! Thanks for all your hardwork! It's  much appreciated for the saturn fans!

synce

Just want to say thanks for your effort. Been wanting to play this game for a long time.

Frankgiovonini

I created an account on here just to say thank you for all the hard work you guys have been doing working on this and other translation projects.
I played through this game 20 years ago in Japanese and while it was totally doable, to finally have the game is English would be a dream come true! Really looking forward to playing through again when the patch is completed!!