As you may know, the platformers during the 16-bit era are "insanely hard" compared to even the "hard" difficulty on today's games. Not talking about SMW/DKC/whatever.
I'm talking about Super Star Wars, EWJ, Toy Story, Mickey Mania, Lion King, all that stuff.
So, as it's impossible to get modern gamers to not get so stressed out with these games (I cannot complete Super Star Wars even on the "Easy" setting), someone
should make difficulty hacks to add an extra "Beginner" difficulty so they CAN enjoy those games and say they're the average level of difficulty, giving more positive reviews.
Here's examples of what could be done:
*Removing enemies.
*Only have 50% damage, have enemies be killed in less hits, and more lives.
*Infinite continues.
*Adding safety platforms.
*Making items more common in levels.
*Adding hints (?)
*Disabling autoscrolling.
*With Contra III: The Alien Wars, I think it would be great to remove some sub-bosses, add a meter system for damage (big change), and add extra lives as an item (show player's head) that is fairly common.
*With Toy Story and Mickey Mania, add more hit points. I know MM uses a five-finger hand, but come on, there should be more hit points.
Is anyone interested in that kind of project of Romhacking? Thank you.
