11 March 2016 - Forum Rules
Started by macbee, February 05, 2013, 09:18:19 PM
Quote from: granz on February 05, 2013, 10:22:30 PMNow if only someone could fix the music and physics.
Quote from: DarknessSavior on February 05, 2013, 10:46:13 PMGod, that sound. It sounds like someone took the Mother 1 music engine and raped it in the ear.~DS
Quote from: Nightcrawler on February 06, 2013, 08:07:48 AMI think the clouds looked better in white as they were in the original. Other than that, it's looking nice so far!
Quote from: Nightcrawler on February 06, 2013, 08:42:02 AMWhy not change the clouds to use Yoshi's palette?
Quote from: keithisgood on February 06, 2013, 09:20:50 AMIt should (stress SHOULD) be a simple case of finding the tile data for clouds in the hex and changing the palette code after it. IF a cloud is 45 55 65 46 56 66 03, 03 tells the game which palette to apply to that cloud. Change the 03 to 00 (or whatever number is designated for Yoshi) and then go in to Tile Layer Pro or whatever to edit the tile data to match the new palette.Some games control graphics differently, but most do it this way. And I haven't looked at the SMW hex, so I can't say for certain if this is indeed how the backgrounds are drawn, but it SHOULD work.New sprites look dynamite by the way. Great stuff.
QuoteI have a B plan... And it seems to work.All I have to do now is find out how to set tiles FF and 9F to use BG palette 2 instead of 1.Once again help is welcome. My romhacking knowledge is basic.
Quote from: Dizzy9 on February 06, 2013, 11:48:30 AMYou mean...which one? Posting a patch would help a lot.Also...I don't like dithering...I can't know how you arranged colors in palettes, but I have a question.Is "A" in "Mario" a transparent color? Cause I can see black...orange...and...that's it? What's the third color?
Quote from: macbee on February 06, 2013, 12:52:15 PMI'd like to make "L" all red - instead of red and yellow.
QuoteAnd you're right. All blue letters are transparent and green was made of blue + yellow.
Quote from: Dizzy9 on February 06, 2013, 01:11:08 PMNot sure...may be possible, but your logo seems to be smaller.
Quote from: Dizzy9 on February 06, 2013, 01:11:08 PMAgain, patch would be essential for checking if this can be done.
Quote from: Dizzy9 on February 06, 2013, 01:11:08 PMUsing blue is a waste, solely because transparent color is blue too...
Quote from: Dizzy9 on February 06, 2013, 01:11:08 PMI looked up about game's mapper.In theory, it'll be possible to expand game...reigsters allow for 2x more PRG and CHR.So if there's need for something extra (like levels or music) it's possible but will require a lot of work.
Quote from: M_tee on February 06, 2013, 08:50:25 PMI'm all for the dithering, but maybe that's because I play all my emulated games on an NTSC SDTV television.As for the character sprite, how does the palette separate? Is the transparent pixel between mario's thigh and yoshi unavoidable?Also, looks totally awesome, btw. I'm sure the hardest part about this project is playing through the game to find the different areas.
Quote from: macbee on February 07, 2013, 08:51:55 PMThanks =DI'm not sure if I understood your question correctly - but Mario uses a palette for his head and another for his body.That transparent pixel can be edited - but I see nothing wrong there...
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