If you start this game and need level designers I'm more than willing to help you out. I've had a similar idea for about two years now but I wouldn't even know where to begin.
Level design is a long time away. This is the game I wanted to do right -- which means complete all the steps before you press on. I've been tempted to just start coding something and "work out the details as I go" -- but I've dropped enough projects to know that such an approach generally does not work well.
step 1) Get a general outline of how you want the game to play, what you want it to be like, and how it will work (done)
step 2) Arrange and document how it will be set up... and other nitty details such as the file formats used (this is where I am now)
step 3) Code editors which will be used for working on stuff like levels, items, etc. Make some basic maps and stuff just for testing out the engine.
step 4) Code the engine! (this is the only part that's actually fun -- but it's probably the shortest part except for step 1 ;_;)
step 5) Once the engine is done, work out general level layout, which items you'll get where, and the general "path" of how to get through the game
step 6) Touch up editors if needed -- step 3 was more for quick, basic editors -- now you'll actually need fully functioning and 'quality' editors. (big pain in the ass)
step 7) Level design, music/images/other media generation. Enemy design... all the "meat" of the game.
That's my plan of attack. I've been on step 2 for quite a while due to constantly picking up and putting down the project -- and it's really hard for me to just sit still and plan -- though I know how important it is, I never seem to be willing to do it. Editor development is another area I'm not exactly thrilled to get to -- maybe I'll be able to hit someone up for that when step 6 is needed (if someone else is doing it, it could even be done while I'm doing step 5)
I don't plan on solisciting ANYBODY but editor coders until step 5 is done. Having an engine and a working game (even with shitty filler graphics) will make it a lot easier to get people on board, and will show them you're serious (and that you want people who are serious). Until I'm ready to actually show a product, I'm not willing to recruit people. On top of being just a false and silly lead-on... the fact of the matter is I just can't use anyone yet.
But it's good to know that some people would be interested. I'd hate to get to step 7 only to find that no one would be willing to make some graphics. I sure as hell can't draw. Not the greatest level designer either.
Were you the fella that created the "extended" NSF format? I don't remember.
Yeah. Although were I to do it over now I'd do it much differently. But hey, it still works.
Also, was Notso Fatso stand-alone, or a plug-in? And more importantly, can it output in other formats (to put on, say, an mp3 player? That would be hot).
Winamp Plugin. Winamp can output to whatever format you want. There's a .wav writer that comes with Winamp itself, and other output plugins to create MP3 / OGG are readily available on their site.
SOTN + Bionic would be the AWESOMEST thing ever.
Hell, at times I'll debate opinions that are contrasting to my own just for debate's sake. So I think I'm worse in that regard.
Up until now I was under the assumption you were the same person on ZMD ... (wraith_) .. though now I'm not so sure.
Am I mistaken?
But anyway thanks for the warm welcome everyone!