11 March 2016 - Forum Rules
Started by tigrou, January 17, 2013, 05:34:55 AM
QuoteThe NES defines maps with 8x8 tiles and 16x16 colour blocks.
Quote from: Bregalad on January 17, 2013, 07:17:46 AMThe 1st error is "specific to that game". The fact is, the NES was designed only scroll horizontally or vertically. Games can scroll in both direction, but then data that exists through the left borders enters immediately to the right border ("horizontal mirroring") OR data that texits through the bottom border enters immediately to the top border ("vertical mirroring").
QuoteWith an MMC5, you can disable the mirroring effect entirely
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