I got some problems regarding the priorities in Chrono Trigger. Even though the tiles are listed as "true" (aka over the hero) or I create a bridge with 2 possible layers to walk over the hero randomly seems to appear over the sprites (completely or partwise).
I compared to the mapping of original maps and it seems like I am doing everything right. And yes, I know that some tiles can be found double in a mapping tileset, one with true and one with false priority. I always doublechecked carefully if I used the right ones and I did.
Please help me guys, I want to give my maps the last finish and this is really bugging me.