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Baseball Simulator 2014 (NES)

Started by keithisgood, January 10, 2013, 04:33:07 PM

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keithisgood

Ah. For whatever reason I hadn't figured the palette data went back that far in the hex. Thanks for the heads up.

Proveaux

Something I made when working on "Game Party" to determine which hex was needed for what palette block I needed. Seems to work with ever other game I've looked at.


keithisgood

The rom is finished. A zip archive including the .ips, a .sav file with 4 additional teams, all the statistical data sheets and rom locations for swapping teams/players has been submitted to the database.

Pikachumanson

I'll be sure to try it out! I'm waiting for my submission to get approved too.  :-[

Da_GPer

Quote from: keithisgood on March 18, 2013, 02:35:43 PM
The rom is finished. A zip archive including the .ips, a .sav file with 4 additional teams, all the statistical data sheets and rom locations for swapping teams/players has been submitted to the database.

Ill be sure to check it out myself as soon as it shows up.

keithisgood


Da_GPer

I was thinking this was going to have all the teams in one game like how Super Tecmo Bowl has been edited to be. I dont want to edit the ROM just to play as the Rockies, but lose another team in the process. :(

keithisgood

Sorry, still haven't figured out how to get the game to recognize all 30 teams. I assure you it will happen though.

Da_GPer

Quote from: keithisgood on March 21, 2013, 09:20:26 AM
Sorry, still haven't figured out how to get the game to recognize all 30 teams. I assure you it will happen though.

Ill be looking forward to seeing that moment happen. :D I have high hopes of seeing this game be the baseball version of Tecmo Super Bowl.

keithisgood

Just a quick note for this project; planning on updating the rosters and title screen in advance of the 2014 MLB season. The 2014 version will come stock with the top 18 teams by record and an additional 6 in a bundled .sav file.

Still haven't had time to sit down to figure out how to expand the game to all 30 teams.

I plan to include real MLB ballparks in Baseball Simulator 2014, though, replacing the generic "Brown" "Harbor" and other stadiums with Fenway, Yankee Stadium, Wrigley and a few others. There will also be a few other graphical tweaks.

Chippy2000

COO of The Chippy Cooperation (TCC)

I'm...just here...floating in space and stuff...

keithisgood

Sometime in Middle to late March, most likely. It's simply a matter of waiting until the teams set their rosters.

fast

Stoked! Is there any chance of getting more than six teams in a league?

keithisgood

Not for this year, no. Altering the number and arrangement of teams requires ASM hacking which is currently beyond me.

keithisgood

#34
Here's the first mock-up of the Title Screen art.

Enough tile space for this, but colors still need tweaking.

And the accompanying Box Art

M-Tee

Great title screen, but try not to rely on gradients so much on your box art.

keithisgood

Thanks for the note. As this year's is mostly a roster update, I tried to make the Title Screen really zing.

As for the box art, the motion blur/gradients on the players is an attempt to mimic the styling of the original box art:

I lack the proficiency with GIMP to cleanly match that pastel style and the blurs/gradients is my compromise.

M-Tee

The problem is that the type of gradient you are using screams "photoshop/gimp" which means it screams "after year 2000."

The original coverart is obviously watercolor-heavy. If you really want to pay homage to it...
...try printing the basic layout VERY light on a piece of thick paper, maybe card stock. Then paint in the gradients with watercolor, something basic. Then try to blend and merge your watercolor Hint:avoid black, use something like indigo violet, then achieve black later with digital adjustments.

If you're not comfortable imitating the watercolor and airbrush style with actual watercolors, drop the attempt to imitate it. Basic gradients scream amateur, but your title screams scream, "pro." So, maybe drop the gradients altogether and re-approach that box art in a different way.

(In fact, ideally, I would print the boxart really light and watercolor all of the art, including the ballplayers. However, if you don't have experience with watercolors or painting, I could see that being a touch too intimidating.

keithisgood

#38
Wow. That is excellent advice. Not the greatest with physical brushes, but I may give it a go. At the very least, I'll try a new approach for the box art. Thanks!

February 02, 2014, 10:22:21 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Palettes and Tiles are set, colors may be slightly tweaked on this new Stadium Select Screen:

Proveaux

Quote from: keithisgood
Here's the first mock-up of the Title Screen art.

Enough tile space for this, but colors still need tweaking.
Quote from: keithisgood
Palettes and Tiles are set, colors may be slightly tweaked on this new Stadium Select Screen:

Looking good! Can't wait for the release.