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Author Topic: Baseball Simulator 2014 (NES)  (Read 30400 times)

keithisgood

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Re: Baseball Simulator 2013 (NES)
« Reply #20 on: March 15, 2013, 02:05:00 pm »
Ah. For whatever reason I hadn't figured the palette data went back that far in the hex. Thanks for the heads up.

Proveaux

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Re: Baseball Simulator 2013 (NES)
« Reply #21 on: March 15, 2013, 04:25:25 pm »
Something I made when working on "Game Party" to determine which hex was needed for what palette block I needed. Seems to work with ever other game I've looked at.


keithisgood

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Re: Baseball Simulator 2013 (NES)
« Reply #22 on: March 18, 2013, 02:35:43 pm »
The rom is finished. A zip archive including the .ips, a .sav file with 4 additional teams, all the statistical data sheets and rom locations for swapping teams/players has been submitted to the database.

Pikachumanson

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Re: Baseball Simulator 2013 (NES)
« Reply #23 on: March 19, 2013, 12:34:46 am »
I'll be sure to try it out! I'm waiting for my submission to get approved too.  :-[

Da_GPer

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Re: Baseball Simulator 2013 (NES)
« Reply #24 on: March 19, 2013, 01:37:31 am »
The rom is finished. A zip archive including the .ips, a .sav file with 4 additional teams, all the statistical data sheets and rom locations for swapping teams/players has been submitted to the database.

Ill be sure to check it out myself as soon as it shows up.

keithisgood

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Re: Baseball Simulator 2013 (NES)
« Reply #25 on: March 20, 2013, 05:31:56 pm »
Post at my blog with the BBSIM2013 Archive link for the impatient:
http://keithisgood.blogspot.com/2013/03/baseball-simulator-2013_20.html

Da_GPer

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Re: Baseball Simulator 2013 (NES)
« Reply #26 on: March 21, 2013, 02:03:02 am »
I was thinking this was going to have all the teams in one game like how Super Tecmo Bowl has been edited to be. I dont want to edit the ROM just to play as the Rockies, but lose another team in the process. :(

keithisgood

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Re: Baseball Simulator 2013 (NES)
« Reply #27 on: March 21, 2013, 09:20:26 am »
Sorry, still haven't figured out how to get the game to recognize all 30 teams. I assure you it will happen though.

Da_GPer

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Re: Baseball Simulator 2013 (NES)
« Reply #28 on: March 22, 2013, 12:40:14 am »
Sorry, still haven't figured out how to get the game to recognize all 30 teams. I assure you it will happen though.

Ill be looking forward to seeing that moment happen. :D I have high hopes of seeing this game be the baseball version of Tecmo Super Bowl.

keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #29 on: January 01, 2014, 11:54:05 am »
Just a quick note for this project; planning on updating the rosters and title screen in advance of the 2014 MLB season. The 2014 version will come stock with the top 18 teams by record and an additional 6 in a bundled .sav file.

Still haven't had time to sit down to figure out how to expand the game to all 30 teams.

I plan to include real MLB ballparks in Baseball Simulator 2014, though, replacing the generic "Brown" "Harbor" and other stadiums with Fenway, Yankee Stadium, Wrigley and a few others. There will also be a few other graphical tweaks.

Chippy2000

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Re: Baseball Simulator 2014 (NES)
« Reply #30 on: January 07, 2014, 12:51:49 pm »
Whens the 2014 one coming out XD
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keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #31 on: January 08, 2014, 09:14:09 am »
Sometime in Middle to late March, most likely. It's simply a matter of waiting until the teams set their rosters.

fast

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Re: Baseball Simulator 2014 (NES)
« Reply #32 on: January 11, 2014, 02:24:35 pm »
Stoked! Is there any chance of getting more than six teams in a league?

keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #33 on: January 11, 2014, 05:14:19 pm »
Not for this year, no. Altering the number and arrangement of teams requires ASM hacking which is currently beyond me.

keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #34 on: January 24, 2014, 11:18:42 am »
Here's the first mock-up of the Title Screen art.

Enough tile space for this, but colors still need tweaking.

And the accompanying Box Art
« Last Edit: January 29, 2014, 04:47:38 pm by keithisgood »

M-Tee

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Re: Baseball Simulator 2014 (NES)
« Reply #35 on: January 30, 2014, 06:03:31 am »
Great title screen, but try not to rely on gradients so much on your box art.

keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #36 on: January 30, 2014, 09:08:56 am »
Thanks for the note. As this year's is mostly a roster update, I tried to make the Title Screen really zing.

As for the box art, the motion blur/gradients on the players is an attempt to mimic the styling of the original box art:

I lack the proficiency with GIMP to cleanly match that pastel style and the blurs/gradients is my compromise.

M-Tee

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Re: Baseball Simulator 2014 (NES)
« Reply #37 on: January 30, 2014, 10:07:03 am »
The problem is that the type of gradient you are using screams "photoshop/gimp" which means it screams "after year 2000."

The original coverart is obviously watercolor-heavy. If you really want to pay homage to it...
...try printing the basic layout VERY light on a piece of thick paper, maybe card stock. Then paint in the gradients with watercolor, something basic. Then try to blend and merge your watercolor Hint:avoid black, use something like indigo violet, then achieve black later with digital adjustments.

If you're not comfortable imitating the watercolor and airbrush style with actual watercolors, drop the attempt to imitate it. Basic gradients scream amateur, but your title screams scream, "pro." So, maybe drop the gradients altogether and re-approach that box art in a different way.

(In fact, ideally, I would print the boxart really light and watercolor all of the art, including the ballplayers. However, if you don't have experience with watercolors or painting, I could see that being a touch too intimidating.

keithisgood

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Re: Baseball Simulator 2014 (NES)
« Reply #38 on: January 31, 2014, 09:56:35 am »
Wow. That is excellent advice. Not the greatest with physical brushes, but I may give it a go. At the very least, I'll try a new approach for the box art. Thanks!

February 02, 2014, 10:22:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Palettes and Tiles are set, colors may be slightly tweaked on this new Stadium Select Screen:
« Last Edit: February 03, 2014, 01:07:11 pm by keithisgood »

Proveaux

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Re: Baseball Simulator 2014 (NES)
« Reply #39 on: February 11, 2014, 11:02:26 am »
Quote from: keithisgood
Here's the first mock-up of the Title Screen art.

Enough tile space for this, but colors still need tweaking.
Quote from: keithisgood
Palettes and Tiles are set, colors may be slightly tweaked on this new Stadium Select Screen:

Looking good! Can't wait for the release.