If it was 2013 I wouldn't bother revisiting this thread but since it's still 2012 for a few more days... let's slip'n'slide some more then.
Take FF XII for example. How in the living hell are you supposed to know what four chests you're not supposed to open to get the Zodiac Spear? How?
That's probably the most extremely obvious case of a game having a "must buy the guide" portion I can think of. That said, I beat the game just fine without any of the Zodiac weapons, so it's hardly mandatory. It's something put there for people who are completionists I suppose.
Bear in mind that I like to get all trophies of a game, In conclusion, I favor completion over "look at me, I beat it without guide"! It's what's fun to me. So I don't want anybody tell me that I'm ruining the game for me, because obviously I know best what I enjoy and what not.
Conversely I think collecting all the trophies and widgets in a game is an absolutely pointless affair. It's a waste of time IMO. Actually Anachronox
has these things called TACOs that you can find and collect. You find out a few hours later that TACO stands for "Totally Arbitrary Collectible Object", which I thought was hilarious and deliciously honest.
I feel confident enough in my gaming prowess that I think I could beat most, if not all modern JRPGs without a guide anyway.
Just not confident enough to find all the trophies on your own though? I can't help but imagine if you found all those trophies on your own, you'd feel more victorious than having someone point out where they are to you. That's like going on a scavenger hunt except every target item already has its coordinates in your GPS unit. What's the point...
So let me take us back to the mountain analogy. If a JRPG is a mountain, the FUN to me comes from finding my own way up to the top of the mountain, and finally standing on the summit. Most of the fun is finding my own way up, finding my own path through the treacherous sides. That means the journey itself is a large part of the fun, and makes standing on the summit all the sweeter if I do it all on my own. Now arbitrary collectibles are to me like weird flowers or rocks along the path. If I happen to find one, that's nice, it's a cute souvenir. But scouring the entire mountain to try and catch them all is absolutely not something I would bother with personally. And lastly, using the mountain analogy, any time I reached for a guide I would feel like I was using an escalator for a moment. Or at least hiring a tour guide to get me past harder parts of the mountain. In that way, when I reached the summit, the victory of the climb wouldn't feel was sweet. I'd have a tinge of guilt.
BUT THAT'S JUST HOW I FEEL. We all play games for our own reasons. And as long as you have fun, it ultimately doesn't matter how you play the game.
I just remembered that I sometimes use guides for games (particularly RPGs) that I have put down and come back to after a while.
That is understandable. Actually Anachronox
has a built in feature to tell you where your next objective is and what you're suppose to be doing. Although it doesn't tell you exactly how to do so. It's a nice feature to keep you on track though and I wish JRPGs had it often. That's not to say Anachronox
doesn't have its own problems, it definitely has some big issues. But that's for another thread.