Hi, I'm translating a Genesis game and everything is fine, but I want to implement a automatic word-wrapping for the dialog.
My first question is: How can I find an unused Ram space? I think I'll need this for the automatic word-wrapping feature, but it's also a general question.
I've changed the game's compression, so I had to reimplement some of the dialog subrotines, and I think I could easily add a automatic word-wrapping, but the problems are the item names, person names, etc, because I don't know how large they will be.
This game reads and draws a simbol by time, so what is the best approach?