By the way Bisqwit, do you know why the holy water in the FDS version doesn't have sound but have in USA version? This is also a limitation?
Probably one of those things they did when they improved the sound design overall compared to the FDS version. The music, too, is much more detailed compared to the FDS version. Likely also a memory capacity issue.
(It’s funny how in the case of Super Mario Bros., the memory capacity thing worked the opposite way, in favor of the FDS version. In the NES version they used a board that did not support bank switching, so everything had to fit in the addressable space at once. In the FDS version, they could load a separate file for the ending, so incidentally it could also have a longer song and more animation.)
July 25, 2020, 10:45:31 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Hmm, I think it’s time to close this loophole; someone has
pointed it out in a review
3 months ago.
July 25, 2020, 02:43:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Version 2.11.0 has been released.https://bisqwit.iki.fi/cv2fin/
— English dialog boxes have been resized.
— Some text changes in English to take advantage of dialog resizes.
— More relocatable code.
— The confirm button on save/load screens was changed from A to B, to match the behavior in merchant boxes.
— Smart actor hiding / unhiding when showing a dialog box has been improved.
— Fix 2.10.0 regression: Visiting the SRAM-save screen can soft-lock the game in some situations by preventing screen scrolling
— Fix potential source of bugs: Blob merger in the linker did not verify if two sets of externs have a bytewise partial overlap.
— Dialog box text overflow fixes in Finnish, French, Tagalog and Spanish versions. (By resizing the boxes. Pending actual fixes from the translators.)
— Saving the game on the gameover screen no longer lets you keep the hearts & exp.
— Fixed original game bug where if you press left on status screen after using the stake, the display might get corrupted.
— When entering the save screen from status screen, added screen blanking 1 frame earlier to avoid a flash of broken graphics
— When entering the Castlevania ruins, screen scrolling is now inhibited until it’s actually supposed to scroll (fix original game bug).
(Note: If you’re the one who downloaded this patch at 2020-07-25 19:39:18 UTC, re-download to fix a bug.)