11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Bisqwit on July 06, 2020, 09:14:30 AMYes, I changed them back to the same order as in the North-American game. There is some dispute on the matter as to which text belongs to which ending.Ending 1 is for quick completion. The text praises Simon's efforts in third person. But it also sounds like an eulogy, speaking of Simon's efforts. Although the tone is happy, as the animation reveals, the happiness will not last. I cannot move the animation into another ending.Ending 2 is mediocre completion. Simon and Transylvania are not happy campers, but unlike in the NAR version, the text does not undermine the accomplishment.Ending 3 is for slow completion. It speaks in second person at Simon, but it also sounds like an eulogy, speaking of Simon's legacy, which will last. The tone is happy.This order also matches the original Japanese version, although my text does not mention spring flowers.
Quote from: helaku on July 06, 2020, 04:51:07 PMSorry to bother you Bisqwit but what does the Extended password crypting? If I don't use it in the patch can affect the game in some way?
Quote from: helaku on July 06, 2020, 04:51:07 PMFor Multiple whip & clue browser support can you implement to choose only clue browser without Whips for the patch?
Quote from: helaku on July 06, 2020, 04:51:07 PMAnother thing with Japanese version functionality restored - Konami style Start text on the startup screen, do you refer to the text Push Start Key at the beginning? If yes, then I don't see a difference if you use it or not. Maybe a bug?
Quote from: thanksgoogle on July 06, 2020, 07:41:55 PMThat's what I mean. I got the fast ending (the one with the red sky and Dracula coming back) but the second person text that talks about Simon being remembered for his bravery and courage. This is in version 220.127.116.11.
Quote from: thanksgoogle on July 09, 2020, 05:40:33 PMYes. I tried the latest version (18.104.22.168) and same result. Here is a video.https://www.youtube.com/watch?v=SUCmv_tWF0w
QuoteSimon can fall through floors by using a weapon at the right time when falling from two-brick ledge. (image)
Quote from: helaku on July 15, 2020, 02:39:40 AMI think I have a déjà vu...I was very sure that this was discussed in the past Or maybe I was seeing at someone else the wide box improvement...
Quote from: helaku on July 15, 2020, 06:25:44 AMI think I found an "bug".I don't know if you consider this to be a bug but anyway.
+ $A4B5 A9 10: lda #$10++ $A4B7 A0 14: ldy #$14 $A4B9 20 A2 E2: jsr Object_GenericCollisionHelper_ParamAY_ReturnCarry_IfFrameOddThenDefaultSEC $A4BC B0 06: bcs + ; $A4C4 $A4BE 20 27 E0: jsr Object_SetXVelocity16bit_InvertCurrent $A4C1 4C D9 A4: jmp +++ ; $A4D9 -> Object_GeneringXYmovementEngine
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