11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: KIL913 on August 28, 2019, 10:49:12 AMIs it possible to get a version where the title screen stays the same? No html links?
Quote from: Bisqwit on August 28, 2019, 12:01:33 PMWhat do you mean that the title screen stays the same?A) It neither scrolls nor jumps to the prologueB) No text changes on the title screen, obscuring the fact that this is a modded version
Quote from: Rodimus Primal on August 28, 2019, 01:42:56 PMI think what he means is not advertising your website on the game's title screen. It feels out of place for a game released in the 80s.
Quote from: Bladix on July 23, 2017, 04:11:09 PMin the patch generator If select 'blink Simon when invulnerable' /no the the blinking thing is always enabled
Quote from: helaku on June 30, 2020, 03:40:03 PMBy the way, this was a long dated discussion but did you find a way to close the doors when night is active? I know that you've tested some code but was not working very good.
Quote from: Bisqwit on June 30, 2020, 03:22:57 PMAs for the additional dialog, I like to keep those as easter eggs, but maybe I can reveal some hints clues as to where those might be located...— A person particularly concerned about a curse has a total of 7 different things they might say.— There is a person who knows more about crystals than he lets on.— There is no way to win concerning the sacred flame.— A lonely person has standards, but is kind.— In Aljiba, a person knows about secrets of fighting.— Two ladies are indirectly affected by a curse.— Graveyard duck? Not anymore, but he has preferences.— Someone who gives you vital advise does so in jest.— An item upgrade can make a certain person passionate about your future.
Quote from: helaku on July 01, 2020, 02:47:07 AMTo find the additional dialog, an item have to be selected in the inventory to trigger it or you have to just talk with the NPC more times to trigger it? Can you divulge an answer about this?
Quote from: Bisqwit on June 30, 2020, 03:22:57 PMBrahm should be the correct. I will fix this in the next release. Thanks for the notification.This was correct in the French, Finnish and Tagalog versions, but misspelled in the English and Dutch versions.As for the additional dialog, I like to keep those as easter eggs, but maybe I can reveal some hints clues as to where those might be located%u2026
Quote from: MathUser2929 on October 05, 2019, 06:31:42 PMhttps://www.youtube.com/watch?v=8JaADPO7fy4&feature=shareI wasn't sure if you knew about this. It may have borrowed stuff from your hack.
Quote from: Bisqwit on July 04, 2020, 08:03:43 PMVERSION 2.9.10 HAS BEEN RELEASED.Bugfixes:* Exiting the map screen respawns enemies you already killed [if map is enabled]* Talking to ferryman will cause a teleport to a glitched location under some specific circumstances. [if dialog ext enabled]Now all the outstanding major bugs have been fixed.
Quote from: ShadowOne333 on July 04, 2020, 11:08:08 PMBisqwit, are you still in need of a Spanish translator?With the whole pandemic stuff and vacations, I could make the slot to help finally bring Spanish into this project.If there is still a need for it, I'll be glad to help.
Quote from: thanksgoogle on July 06, 2020, 01:05:49 AMFinished playing through the game again. Once again, great job. Only thing I noticed is that the text for endings 1 and 3 seemed to be swapped from the original game. Was this intentional?
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