11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Rodimus Primal on November 20, 2015, 01:34:03 PMI just beat this game last night. Got the good and average ending (wasted time on purpose to go back and get the diamond). I don't know if it was discussed earlier in this thread, but Simon isn't present from the grave site. Is this an error or was this intentional?
Quote from: Rodimus Primal on November 20, 2015, 07:13:25 PMThis is the good ending's screen. Simon is suppossed to be kneeling at the grave until it turns night. In ending 2, he's suppossed to be there too. Edit- To be sure, I tested it in both Nestopia and FCEUX. Both do not have Simon in the ending.
Quote from: Rodimus Primal on November 21, 2015, 07:29:45 AMI'm not talking about the logic of Simon kneeling at Dracula's grave but that he is there in the original game. Here is a video of how the original game did it. https://youtu.be/eHbGPOdcyuoNovember 21, 2015, 05:29:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)I also double checked my ROM. The ending is how it should be. What I've noticed is that on a patched ROM, Simon disappears after you beat Dracula, when he should be visible. Then the ending has him invisible as well. I'm curious if it has to do with the invisibility when you get hit.EDIT - I also tested if it was my save file just in case. I deleted my old file. Started a fresh game with a new save file and still got the same results, Simon is not present after killing Dracula, AND is not in front of the grave in the ending.
Quote from: Bisqwit on September 14, 2015, 03:06:14 AMA Norwegian translation project was started with you in May 2014. Yes, I am still to receive my first test script from you.
Quote from: Bisqwit on December 02, 2015, 11:26:08 PMNow that you mention -- this invisibility problem has been mentioned to me before. That must be it. I'll see if I can fix it. Thanks for reporting!
Quote from: ShadowOne333 on December 29, 2015, 07:55:52 PMYou know what'll be really groovy?If Zelda II got the same treatment as Castlevania II with this project.
Quote from: Carnivol on December 29, 2015, 03:10:48 PMChecked my outbox now. Seems I might've sent it by accident to what seems to be your private mail or something. Forwarded that old mail and attachment to your bisqwit address now. Really sorry about that.
Quote from: Bisqwit on December 30, 2015, 12:43:17 AMThat would be, indeed. Too bad I know next to nothing about Zelda II...No, you sent to a proper e-mail address allright. It's as you guessed, it was stuck in my spam box. My bad for not checking the spam box. In my defense, I receive hundreds of spam messages every week (used to be thousands, but my ISP seems to filter at least some of them nowadays).I will check your progress in a few days once certain things IRL have quieted down a bit. Thank you for your patience and contributions so far.
Quote from: akmodan on February 21, 2016, 08:11:37 AMThe lady on 3rd stair in Aldra says: "Tonight, at 12am, near the river"Why didnt use the term "Midnight" when the use of "12am" is ambiguous?
Quote from: TheZunar123 on February 21, 2016, 10:56:32 AMI think it might be because "midnight" takes more characters than "12am". That's just a guess though.
Quote from: Vanya on February 12, 2016, 09:45:22 AMA question about the intro music; is it already set up to play a song at all?
Quote from: Bisqwit on February 21, 2016, 11:10:45 AMI can't use the game's existing music engine.
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