11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: ShadowOne333 on May 12, 2015, 10:55:04 AMBisquit, one question just out of curiosity, not trying to be nitpicky:Why replace the "What a horrible night to have a curse" and "The morning sun has vanquished the horrible night" iconic text from the prompt windows?
Quote from: obscurumlux01 on September 09, 2015, 06:25:47 PMYou are pretty much a legend in programming/hacking/etc in the romhacking community at this point in time.
QuoteI'd be fascinated to hear your thoughts on the layout/coding in the Doom 2 and Doom 3 engines (since they are both open-source)
QuoteI absolutely loved your series of videos on how scrolling works. Now I understand why I'd sometimes get 'glitchy' artifacts at the edge of a screen when moving certain ways.
QuoteI'm in dumbfounded amazement at how you not only let people choose the patch settings and customize them (by version, feature, and more) but also the format they want to use for the patch. Holy flipping bananas! Would be great to get a nice 'making of' video on this and (maybe) source code snippets on how it was done.
QuoteI wanted to know if you were aware of this on the RHDN website. Specifically the 'removing false floors' one. Is it possible to put this in as a patch option? Something like the following which would apply to all false floors and walls in mansions, towns, and the 'overworld'.
QuoteAnother requested option would be to put a wall that blocks your way forward until you defeat the bosses of the mansion (Grim Reaper and Camilla).
QuotePerhaps buff the bosses
QuoteI realize you aren't into making 'hardtype' patches
QuoteWhen scrolling horizontally in the woods, the color palatte shifts slightly to a lighter hue before returning to 'normal' once I stop moving. It is pretty odd (but adds to the creepiness like I am being watched by a sinister evil).
QuoteI also encountered a good deal of slowdown when more than 3 or 4 enemies are on-screen (especially with projectiles on screen as well).
QuoteCinematic Prologue activates way too quickly in my opinion; would like for there to be at least a 10 second idle delay on the title screen before it is activated.
Quote from: obscurumlux01 on September 12, 2015, 12:11:55 AMThe ability to save and load is fantastic! Now all we need is the ability to delete save games (and confirm the deletion of course).I know we can overwrite them but still, one of those things that might make the hack more 'complete' and improved.
Quote from: obscurumlux01 on September 12, 2015, 07:12:23 AMSomeone say 'text strings'? Ok then.English - DeleteFinnish - PoistaaFrench - EffacerFilipino - BurahinJapanese - 削除 (Sakujo)
Quote(such as with English and French, which both are Indo-European languages), and has a similarly restricted set of different conjugations,
Quote from: obscurumlux01 on September 13, 2015, 06:33:05 AMUsing the non-conjugated infinitive form (usually a 'command') verb is sufficient for the task. Perhaps it varies by language but it doesn't hurt. ^_^
Quote from: obscurumlux01 on September 13, 2015, 04:42:47 PMPerhaps Finnish is a unique case since I'm not aware of the nuances of that language.
Quote from: obscurumlux01 on September 13, 2015, 04:42:47 PMI'd do standard Urdu lettering but I'm not sure you have room in the ROM for arabic-style script/characters. You'd have to create them by hand and that would be a great deal of trouble for any non-latin lettered language. Besides, Romanized Urdu will reach a wider audience
Quote from: ShadowOne333 on September 13, 2015, 08:34:32 PMDo you have a spanish translation by now?If not, send me the english script and I'll be happy to translate it for you.
Quote from: Carnivol on June 12, 2015, 06:22:43 PM^After realizing I forgot to (again ) to actually send you the Norwegian draft I whipped together last year after you sent me a reminder a couple of months ago, I finally found an empty timeslot to do a quick skimming through the text before sending it to you now. So check your inbox when you have the time, I suppose.
Quote from: obscurumlux01 on September 14, 2015, 05:32:16 PMSo basically. Romanized Urdu would work if you're willing to do so; just standard latin characters and no special stuff needed. Game has a low-enough text count that it shouldn't take me more than a week (at most) of spare time.
Quote from: obscurumlux01 on September 14, 2015, 11:14:21 PMI'll go through your website (where you listed the clues and such) and start with that to see how long it takes me.From there, we can proceed with the rest of the script if needed. I'll basically translate based on the English text (since I can't read Japanese) that you have there.
Quote from: obscurumlux01 on September 14, 2015, 11:14:21 PMEDIT: Just found this on you Bisqwit, aka Joel Yliluoma. I didn't think you'd be the same person but indeed you are. YOU are the founder of TASVideos and basically the progenitor of the entire Tool-Assisted Speedrun community!
Quote from: obscurumlux01 on September 14, 2015, 11:14:21 PMIf Tomato or DemiForce or others in the RH scene were to personally talk to me I'd probably have my head explode from the awesomeness. O_O
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