11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Rhetorical on March 21, 2013, 09:28:45 AMSince you say you understand why it isn't infinite lives, can you explain it to us? You can do it in PM if you must.Since he's asking for changes to the mod, I think the discussion belongs here unless he reverts to stomping his feet, sticking out his tongue, and telling everyone who corrects him "NUH UH" without anything to back up his position.
Quote from: Vanya on March 21, 2013, 01:58:23 AMI'm curious about how the game handles the password/save feature since you went as far as calling it elegant.
Quote from: Bregalad on March 21, 2013, 06:05:43 PMThis tread becomes ridiculous, but for information, hearts, experience, time and all this stuff is stored in BCD in Castlevania games (and not just Castlevania II). So no hex conversion necessary for cheat codes.Also if you want to play simon's quest without loosing just force a nonzero value at address $40 (which is current HP), and there you are. I just thought I'd mention that.
Quote from: Bisqwit on March 22, 2013, 01:35:12 AMPasswords are different, because the player is always returned to the starting location in Jova upstairs.But the death-resume, and by extension, SRAM-resume, use the following measures to elegantly ensure that Simon is never spawned in a dangerous spot:-- Every frame, the game keeps track of last safe spot where Simon is in. The spot is Simon's current loation, except if he is airborne, or if he is in the stairs, or if he is on a floating platform or on a ferry, in which case the safe spot is not overwritten. Thus, at death-resume, and by extension SRAM-resume, Simon is always returned to a spot where he can stand safely. He is never respawned on a moving platform that might no longer be there.-- At death-resume, and by extension SRAM-resume, Simon is given a few frames (128 if I recall right, about two seconds) of invulnerability. He can walk through enemies without getting harmed. This ensures that even if Simon is spawned on a small platform that has a skeleton to his company, he can enough time to react and move to safety without getting hurt.
Quote from: MathUser2929 on March 21, 2013, 10:45:16 AMThere was never any ban on request for changes to the hack. And since you aren't RHDN staff or the hack author you don't get to dictate which requests are fulfilled. So you can quit arguing against it cause you don't make the decision anyway.
Quote from: Bisqwit on March 19, 2013, 11:24:36 AMAs for changing what is retained and lost when you die or gameover, I do not want to take drastic measures.Theoretically, I could go the Battle of Olympus route and cut the number of hearts in half at every death, including gameover, though. But even then I do not think it is a justifiable change.
Quote from: Rhetorical on March 22, 2013, 03:04:50 PMBisqwit, at what point did you realize that this was not just a re-translation and has become something much bigger and better?
Quote from: MathUser2929 on March 22, 2013, 09:36:14 PMI dunno what you would do with the extra space, but you could bring the dagger icons down to one. Then select one and maybe a arrow or new window opens, from there press right or left to select a different dagger. That way no dagger HAS to be removed.
Quote from: Pikachumanson on March 23, 2013, 06:39:50 AMWhat would be cool is if you made Dracula Castle look more like the first level of part 1 i think the scenery would add to the anticipation as you are making your way to Dracula's crypt
Quote from: Da_GPer on March 23, 2013, 02:34:29 AMIf you want to make Dracula harder, make him invincible until after he fully forms. The reason he is so easy is because you can kill him before he even forms.
Quote from: MathUser2929 on March 23, 2013, 01:51:10 AMAlso, if you wanna go all out hacking. How about making a beastiary, or sound test?
QuoteIf you were to make the bosses tougher, and Dracula tougher, than having the oak stake do more damage on him would make sense.
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