11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: MathUser2929 on March 10, 2013, 11:43:09 PMModern Castlevania games don't have limited continues. Why don't you remove the continue limit? Kinda sucks to have progress lost when you run out of them.
Quote from: Vanya on March 11, 2013, 03:20:17 AMI have another idea. This would alter game play a bit so I'm not sure it really falls into focus. About the Level attribute. It's pretty basic and could be improved. All it does is increase HP 6 times. How about tying it to more attributes? For example, each level adds an extra life to your stock before you get currency raped? Speaking of hearts, you could have the heart limit increase each time you level up. I think this would alleviate some of the most annoying aspects of this game.
QuoteWouldn't it be cool if the enemy layout were different based on which direction you're coming from? This would facilitate enemy layouts that are more thought out as they were in CV1. And to add more of an RPG feel how about having multiple sets of layouts for each room? Or even keeping rooms clear for a set time so it seems like monsters have to repopulate instead of appearing out of nowhere? I need to post these ideas at CV dungeon.
Quote from: Bisqwit on March 11, 2013, 12:55:41 PMChanging enemy layouts is definitely beyond the scope of this hack. Not going to do, at least for the regular enemies. Enemy and platform placements are in my opinion one of the fundamental tenets that define the game, and changing them makes it a different game in my opinion.The bosses, however, are different in this regard, one because they are in isolated rooms and two because they are laughably bad in this game. I would like to make the boss battles into serious challenges, but for now it is not on table yet. I don't currently feel comfortable changing the AI.
Quote from: Turambar on March 12, 2013, 04:10:21 AMI'm wondering why some dialogue boxes have black lines inbetween the lines and others don't. I think it would look better if it were more consistant. I say get rid of the black lines on all dialogue boxes.
Quote from: Bisqwit on March 12, 2013, 07:04:01 AMBoxes that have five or fewer lines of dialog have sparse lines, like in the original game.I thought it looks nicer if the dialog box is not half empty.
Quote from: Bisqwit on March 12, 2013, 11:42:31 AMFor added curiosity, here is a partial snapshot of the insertor code behind this project.Here is how I do all the vending machine configurability.This particular piece deals with changing how the status screen works, how merchant dialog boxes are resized and with how all dialog is rendered.http://bisqwit.iki.fi/cv2fin/dev/cv2fin_statscreen_2_5_0.png (as image, in the color scheme of my editor)http://pastebin.com/XWnaAias (as text)
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