11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Bisqwit on January 09, 2013, 06:33:20 AMWow. That is fantastic. It even tells that the "where" that the ferryman takes you, depends on which Dracula's body part you are carrying.But even though I do know some Japanese, I feel that a manual of that size is a bit too much work and effort to translate... Especially given that it would have to be done in an image editing program. And it would require some image substitutions, as the FDS-specific screens no longer apply on the cartridge version. And e.g. replace the screenshot with buggy floating zombies.There might also be some nasty copyright missiles hiding somewhere waiting to be launched.
Quote from: xttx on January 12, 2013, 02:03:47 AMgreat work! The newest version cpu jams nestopia when you try to load the map with the select button.
Quote from: odditude on January 18, 2013, 02:35:05 PMTwo aesthetic points: Any reason why certain text is using the vanilla sans-serif font? Also, "Select Slot" or "Select Save" may be slightly less awkward than "Please Choose" and not require custom tiles to fit.
Quote from: odditude on January 19, 2013, 12:35:16 AMDevil's advocate time - will the presence of lower-case text in the main menu emphasize the lack of such in the game at large?
Quote from: burn_654 on January 19, 2013, 01:54:26 PMI'd love to make a repro with saving support and all these additional tweaks/features...what mapper cartridge should I be looking at? This is an excellent project!
Quote from: KingMike on January 20, 2013, 02:23:12 AMThe only MMC4 games are Fire Emblem, Fire Emblem Gaiden and Famicom Wars. Would be sad to see those used as donors.
QuoteI guess it wouldn't be as simple as replacing the call to remove all sprites to only remove sprites with X/Y values within (or close to) the window dimensions?
QuoteVaguely related: It would be nice if dialog boxes didn't hide people... These screenshots all look rather deserted, heh. But I can guess why they did that: It may be a bit difficult to decide which actors exactly to hide to avoid them appearing on top of the dialog box. Battle of Olympus and Zelda II solved this by making sure that there is no situation where dialog boxes can appear while there are actors in the middle of the screen. They are always on the bottom of the screen. SMB3 didn't mind. And Final Fantasy uses split-screen. In Faxanadu the actors are hidden, but there is a character portrait which reduces the impact.
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