11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Turambar on February 21, 2016, 11:26:25 AMAny particular reason?
Quote from: Bisqwit on February 21, 2016, 11:49:46 AMIt has perfectly eluded my attempts to make sense of the disassembly.
Quote from: Bisqwit on February 21, 2016, 11:10:45 AMNow, if you wanted to meet someone at a precise time in some place, which saying would you think would result in less waiting on your part, for them to come: midnight, or 12 am?
Quote from: Turambar on February 21, 2016, 12:01:14 PMIt must be strange indeed to stump Bisqwit. Know where the chunk of music data is in the rom? I guess I could compare with the nsf file...
Tonight.[nl][nl] At midnight.[nl][nl] The river[nl] bank.[nl][nl] Be there.
Quote from: Bisqwit on February 21, 2016, 12:04:18 PMCode Select Expand Tonight.[nl][nl] At midnight.[nl][nl] The river[nl] bank.[nl][nl] Be there.How's that?
Quote from: Bisqwit on February 11, 2016, 10:26:26 PMSorry, no progress with anything for a while. I am a little backlogged with the multilingual contributions I've received so far, due to no fault of any contributor. I will get back to it soon(ish).Ending: I have currently no roadmap for extending it. But that's not what you meant... Was it:Invisibility bug in ending: I totally forgot about this. Raising priority.Prologue music: May be done some day, but right now it's frozen.Town doors closing for night: I was not able to resolve the bugs I had with it, and I gave up.Credits screen behind title screen: Forgotten though not abandoned.Achievements: Really low priority plan.
Quote from: Rodimus Primal on March 02, 2016, 09:08:27 PMVery cool that you did another update. Where you able to make progress with Simon disappearing after killing Dracula and not appearing during the ending (Good and Best) ?
Quote from: ninn on March 11, 2016, 06:53:02 AMHi there, bisqwit!Just a quick question: is it possible to load a sram savegame without resetting the console, i.e. loading from sram while playing? Just curious...
// When Dracula is killed, ensure that Simon is not invisible // ObjectAI_object4D_DraculasDeath at $B69F in bank 1: Unblink Simon $b = new Blob("SimonUnblinkCall"); $b->AppendCallPointerTo("SimonUnblinker"); // 3-byte JSR replaces 3-byte "LDA abs,X" $linker->AddBlob($b, 0x769F, true); $b = new Blob("SimonUnblinker", "\xA9\x02"."\x8D\xF8\x04"."\xA9\x00\x8D\xC6\x03". "\xBD\xD8\x03\x60"); // the same 3-byte LDA, and RTS $linker->AddBlob($b, Array(0x4000,0x1C000)); // will be placed somewhere in one of these two banks
.if(n = 82 || n = 1729 || n = 1810 || n = 2017 || n = 2098) ; 7 bytes ldx #((n-1)/9) @d = * - 1 ; (^hides 'ora #imm' (2-byte)) lda $EA,x ; hides a 'nop' dex bne @d.endif
Quote from: ninn on March 13, 2016, 03:27:00 PMLeave town to the right, you should see a blue wolfman and a skeleton coming at you.Attack both without moving yourself.When both monsters are dead, keep going some steps to right till the screen starts moving. Stop here.Now have a look at your map.Leave map.
Quote from: Bisqwit on March 11, 2016, 07:07:34 AMAlso: Incredibly nobody seems to have reported it yet, but when you enter and exit map, all NPCs (including monsters) are respawned in their initial positions.
Quote from: ninn on April 20, 2016, 02:32:59 AMThat map-bug is a comfy way to level up quick. I like!
Quote from: Fisher on April 17, 2016, 09:44:55 PMPlease, could you help me?I'm trying to make a UOROM version of Castlevania 2, and find that your patch besides doing this, improves the game a lot! I plan to make a repro for my personal use.The problem is that after aplying the patch, the emulator says it needs the FDS bios.I took a look with an hex editor, and the resulting file seems to have no header.Am I doing something wrong?I'm aplying the .ips patch with lips on the USA verified good dump.Should I add a header to it manually?Thanks in advance!!
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