11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Bisqwit on April 09, 2013, 08:56:50 AMBathory? I did not know that. Maybe I should change the name.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> I think there should be a secret way to go from Denis Marsh Pit to Berkeley Mansion.I agree. And the secret staircase in that map looks like an accident from the designers.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> What's worse is that the sub-weapons don't get any stronger[...]> As for the sub-weapons, maybe their damage should increase with level up?It could be reasonable to powerup the weaker subweapons, like the bottle or the diamond, as Simon levels up. Maybe the others as well.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> Even if they are not interactive, having animated lanterns in the towns at night would be pretty cool.Or indeed those chandeliers.See the lanterns above or in the vicinity of most doors? I think it could be reasonable to add a fire into them at nights.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> And if you ever figure out the background animation thing for the Open doors and lanterns> in towns, consider an animation for the waterfalls in the Uta Lower Road.That would pretty much have to be done as an MMC3 exclusive feature. You can only practically do such waterfall tricks by VROM bank switches. On MMC1, the VROM swap granularity is too high, and the cost would be too great (you would need to double the VROM size, and that's not something I am willing to do very lightly). On MMC3 it would actually be possible to swap much smaller regions of the VROM at time.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> Speaking of which, why Uta Wasteland? Isn't it an underground mountain pass?Hmm, it should actually be called Uta Lower Road. I am not sure why I called it like that. Any suggestions for the new name? I am willing to change it.
Quote from: Bisqwit on April 09, 2013, 08:56:50 AM> Also, Why "Laruba's Mansion" and not just "Laruba Mansion"?Why Brahm's Mansion?What is the rationale behind sometimes using 's and sometimes not? This boggles me. Could someone explain it?
Quote from: Vanya on April 09, 2013, 12:19:01 PMDidn't I suggest 'A' for cancelling regular dialogues too? Aren't the two kinds of dialogues already handles differently? The reason for this suggestion is for consistency with the shop menus in most other games. You could always go the simpler route and have 'A' cancel out of the shop dialogue regardless of the cursor position which many games do as well.
Quote from: Vanya on April 09, 2013, 02:16:43 PMThis one is just a personal preference of mine. Could you add an optional patch to disable access to the password feature and remove it from the start menu? I just think it would look neater especially since I don't intend to ever use the god-awful password system ever again.
Quote from: ChronoMoogle on April 09, 2013, 09:12:04 PMMaybe you should consider to forge all control fixes to one option in the patching screen.Improved controls Yes/NoThis would fix the issue with too many choices
Quote from: Turambar on April 09, 2013, 06:11:41 PMDown + A to drop off stairs? Yes please."Sometimes I don't feel like going down the stairs just to get down to ground level.I mean, there's no reason I should have to do that when I can just take a shortcut and jump down.But oops, I shouldn't do that. There might be water down there."From the legendary http://www.youtube.com/watch?v=V4we8iFk-fY
Quote from: Turambar on April 09, 2013, 06:11:41 PMI don't think it was an accident by the developers, I think that they just wanted a secret way for you to get back safely without having to cross the damaging floor. I think it would be cool though if it did connect to the Berkeley Mansion. For example, you could have an invisible platform that moves left and right that you can't see unless you have the crystal selected (or maybe Dracula's Ring). It allows you to be able to make it to the right wall, which you can pass through at the top.
Quote from: Turambar on April 09, 2013, 06:11:41 PMIncreasing the damage of the subweapons as you level is a good idea. The holy water does the damage of your first whip. It's so crap.
Quote from: Bisqwit on April 09, 2013, 08:18:21 PMI successfully implemented the Down-A to drop off stairs support... It is not released yet.But what do you guys think, should it be an optional feature? I think this would be one of those things that e.g. Bregalad would roll his eyes at, just what kind of "retranslation" is that.But as for the patch vending machine, its usability suffers when there are too many choices to choose from.
Quote from: M_tee on April 10, 2013, 01:54:51 AMHonestly, I think all the options are unnecessary. I would put everything below "chipset" on your vending machine in one group called "improvements." It shows confidence in your choices, allows an unaltered option for purists, and still has the regional and chipset options for compatability.
Quote from: Turambar on April 10, 2013, 05:51:54 AMShouldn't "Debious Woods" be "Devious Woods"?
QuoteIs it possible that Jova was meant to be Joba/Job, as in this guy?
Quote from: Vanya on April 10, 2013, 09:31:36 AMDebious Woods = Jibiasu no Mori = Forset of Jibius =Devious WoodsIt could be Devious since this is an older game and the katakana combinations for the dee and vee sounds are not commonly used in NES era games.
Quoteユタの地下道 = YUTA no chikadō
Quote from: Bisqwit on April 10, 2013, 09:51:42 AMThe Japanese printed manual calls it デビアズ (debiazu). The name does not occur in the game. There is no J / dʒ sound there.Where does that occur? It does not occur in the game, and it does not occur in the map in the Japanese printed manual either.
Quote from: Vanya on April 10, 2013, 09:59:40 AMhttp://www.vgmuseum.com/mrp/cv2/guide-fridayspecial.htm
QuoteUtah's Cavern and shi'
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