11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: Bisqwit on March 27, 2013, 09:02:42 PMQuote from: Fes on March 24, 2013, 03:26:39 PMThe "activation area" of many of the signposts in the towns is off-center. Standing on the right half of the sign doesn't trigger it, while standing far to its left still can.I will try to resize the hitbox for the signposts. Shouldn't be too difficult. I wonder though why they left it like that.
Quote from: Fes on March 24, 2013, 03:26:39 PMThe "activation area" of many of the signposts in the towns is off-center. Standing on the right half of the sign doesn't trigger it, while standing far to its left still can.
Quote from: Bisqwit on March 28, 2013, 03:33:13 PMhttp://bisqwit.iki.fi/kala/nes_vrom_sprites_mm3.png -- Mega Man 3
Quote from: Zynk Oxhyde on April 03, 2013, 11:30:08 PMHeys, Bisqwit! I noticed Megaman has A LOT of sprites of himself in MM3! Does that mean that I can (theoretically) make individual sprites from those, like Megaman in Snakeman mode?
Quote from: Bisqwit on April 04, 2013, 09:56:33 AM(Click to enlarge. GIF size is 1.1 megabytes, which is why I only inlined a snapshot here.)
Quote from: Turambar on April 05, 2013, 01:27:02 AMI don't think it would be blasphemy to change the woman in red to be the rustier brown shade of the other townsfolk so that she fades the same as the others.
Quote from: Turambar on April 05, 2013, 03:01:00 AMIt occurred to me that if Simon and the woman in red shared the same palette and laurels cause you to flash that maybe the woman in red flashed too because I figured the shared palette would just rapidly change, but that's not the case. How is it that just Simon flashes and not the woman? I wish I could make the woman flash, if you know what I mean.
Quote from: hossbags2 on April 05, 2013, 06:00:27 AMIs it possible to make Simon Belmont's palette look like the way he does in original Castlevania. Sometimes he blends in to much with the scenery in the background like where you very first start the game at. Also, can you make the health bar look any better?
$B368 SpriteData_Pose8C_Heart2 .byte $01, $E8,$57,$00,$FC$B36D SpriteData_Pose8D_Heart3 .byte $02, $F0,$57,$00,$F8, $F0,$57,$40,$00
Quote from: MathUser2929 on April 05, 2013, 08:20:48 AMAlso, digging in and out of the ground would be cool and all, but wouldn't work unless they were on the ground. If they were on stone platforms they'd be digging and rising into the stones. Stones that probably don't have room for the zombies to fit in.
Quote from: Bisqwit on April 05, 2013, 12:01:05 PMI also wish to point out that zombies are not the only enemies encountered in towns.
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