11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: kwik on February 09, 2013, 02:40:57 AMI confirm that everything is fine in 2.2.6 version, on MMC1 cart.
Quote from: Bisqwit on February 09, 2013, 04:32:26 PM[...]EDIT: I just received a report that there are still some crashes on PAL, MMC1 and MMC3 map screens. I'll take a break from this. Sorry.
Quote from: keropi on February 10, 2013, 11:34:10 AMdoes this affect only PAL mmc1/mmc3 versions or NTSC as well?
Quote from: Vanya on February 15, 2013, 08:19:53 AMHave you expand the ROM at all?
Quote from: keropi on February 16, 2013, 07:10:37 AMBisqwit , what is your opinion on using Madara ( http://bootgod.dyndns.org:7777/profile.php?id=1784 ) as a donor for your hack? Should be the best donor as far as I understand, right?
Quote from: Bisqwit on February 16, 2013, 09:58:15 AMAside from the sentimental points, yeah, it should be the most robust choice, along with MMC4, because those chipsets have atomic mapper reprogramming (no separate command & data writes, or multiple writes per one data item, that can be interrupted by an NMI).I now added support for both variants of VRC6. Akumajou Densetsu = VRC6a, Madara & Esper Dreams = VRC6b. They have slightly different wiring.
Quote from: keropi on February 16, 2013, 11:56:21 AMbut slightly different wiring? I was to use the Akumajou Densetsu wiring tbh... got any link handy with the wiring Bisqwit ? can't seem to find "good" info on this...
Quote from: Bregalad on February 19, 2013, 06:15:12 AMNO ! DO NOT DO THAT !All 3 VRC6 games are rare you should not destroy them under any circumstances ! Seriously. Especially to put Simon's Quest on it.
Quote from: Bregalad on February 19, 2013, 07:46:14 AMBy rare I mean, if you go to your local garage sales and have no chances to see the game then it's rare enough so that it should not be destroyed.
Quote from: Bisqwit on February 15, 2013, 12:22:02 PMNo. Except in the VRAM version (for UOROM boards), where I had to double the PRG-ROM size, because I could not fit all the CHR-data in the unused PRG regions, along with the added features, despite compression. (It wasn't short by much, meaning almost half of the expanded PRG-ROM is completely blank.)
Quote from: Turambar on February 21, 2013, 12:36:37 PMThere is something that has always bugged me about Castlevania 2 that maybe you would be interested in changing.On the inventory screen it has 4 digits for hearts, but you can only hold 256.Maybe change it so that you can hold more than 256 or else make it have only 3 digits.I think it looks better this way, how about you?
Quote from: Vanya on February 21, 2013, 12:49:57 PMWhat about space for new graphics and meta-tiles? The original seems lacking in space for these.
Page created in 0.071 seconds with 19 queries.