11 March 2016 - Forum Rules
Started by Bisqwit, December 19, 2012, 01:38:36 PM
Quote from: ifightdragons on July 18, 2020, 09:16:53 AMBut if adding them takes a lot of extra work, and/or might open up possibilities of new bugs and potential conflicts with existing code, I'd say it's not worth it as the value returned is, subjectively, not a lot.
03:86ED STY Temp94 LDA #$B7 PHA LDA #$4F PHA LDA #$01 JMP SwitchBank_temporary ($c187) LDY Temp94 JMP Simon_CheckMapCollision ($d3ac) 01:B750 LDA #$FA JSR Simon_CheckMapCollision ($d3ac) STA $04 ldy #$00 lda NameTableAddressLo ($5e) and #$03 eor #$03 tax LDA #$06 CLC ADC ObjectScreenXCoord ($0348) ADC CurrentXScrollingPositionPixels ($53) and #$04 bne + dex+ dex bpl + iny txa and #$03 tax+ lda #$ea pha lda #$03 pha jmp $c185
Quote from: ShadowOne333 on July 18, 2020, 02:11:01 PMCant wait for the new dialog box update to give Castlevania II yet another full run
Quote from: Bisqwit on July 18, 2020, 04:20:05 PMIn the meantime, you can use this tool to try out different dialog box layouts and see which sizes would work for you. https://bisqwit.iki.fi/cv2fin/wordwrap.php
Quote from: Rodimus Primal on July 18, 2020, 09:22:25 PMIs there any chance of restoring the classic line "What a horrible night to have a curse?" it's rather iconic.
Quote from: binarck on July 19, 2020, 08:42:40 AMNow that I understand it's a dramatic theatre play, introduce the off-screen narrator some more? Sometimes randomly show bits of Castlevania or Dracula literature?- Game Over: "What a horrible night to have a curse!" (sympathetic insult to player if dark)- Load Game: "And then, descended a horrible night." (reminder to audience of situation, after coming back from long intermission)(I'd add more examples but my knowledge of book passages is very dry)Could also be done per location and daytime. Make the text disappear after some seconds to make it clear someone is speaking. To heighten the mood and another creative easter egg.
QuoteI am not willing to add it in the middle of a game, unless the original game has clear indication that this is what the authors wanted to do.
QuoteCould also be done per location and daytime.
03:86EA: 4C 20 B2 JMP $B220>03:B220: 8D 90 03 STA $0390 = #$01 03:B223: 4C BD DE JMP $DEBD
Quote from: odditude on July 19, 2020, 10:48:37 PMis it feasible to add a non-full-tile sized gap between rows of text? while the full tile gap of the original is definitely excessive from a legibility standpoint, having no gap at all makes things a bit... cramped.
Quote from: Bisqwit on July 20, 2020, 03:52:56 AMOnly by either writing a VWF renderer (which draws text pixel by pixel rather than tile by tile), or by making the font smaller so that more of each tile is left empty.The former is a huge undertaking (and only works on certain types of donor cards, such as the UNROM), and the latter is something I am not very happy to do, for instance because the uppercase font is straight from the original game.
Quote from: helaku on July 22, 2020, 09:13:53 AMBy the way Bisqwit, did you know that in the Japanese version when you are outside a Dracula mansion the "Dwelling of Doom (Mansion)" is heard (even in the night)? Something like, the game announce that you are entering an dangerous domain.https://www.youtube.com/watch?v=JyFDP6Ee0dk&feature=youtu.be&t=1240This was changed on the USA version. Maybe in the future you can implement it?
Quote from: helaku on July 24, 2020, 04:42:34 AMBy the way Bisqwit, do you know why the holy water in the FDS version doesn't have sound but have in USA version? This is also a limitation?
Quote from: ifightdragons on July 25, 2020, 05:55:09 PMThat was most likely me. I tried downloading again, but now the ROM simply goes black after trying to start a game from the title screen.Worked fine on the previous iteration I downloaded a few hours ago.
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