You're doing a great job there Lugia2009, keep up the good work
Do this, I say.
I mean, resize white box by 2 and move by one pattern to the left. Then move all objects inside white box by 1 pattern to the left.
Resize green name boxes by 2. And, finally, move "L **number** " one pattern up and pokemon's name two pattern left.
This way you can gain 4 patterns for pokemon name. Should be enough.
I tried that, and it did work. But then when I had more than 5 pokemon in the box, and scrolled to the next set of pokemon, for some reason all of the names and L**number**s moved back to their original position. And I couldn't figure out how to keep them to stay in the position I put them it.
So I had to come up with something else.
For the overworld sprites, the sprites are shifted to the left by one pixel for the walking up animation.
I can fix that.
This is the only Pokémon port I actually liked and found time to invest due to how well made it is compared to the other ports I have come across by other Chinese companies. It does become something of a challenging grindfest when Pokémon get much higher in levels though. This is really noticeable when Pokémon start reaching around the mid 30's, the required amount of experience increases significantly to the point it would take a good amount of time just to get an extra level, and even higher level opponents feel like they aren't even giving enough experience. My level 37 Slowbro needs 10,935 EXP just to hit the next level. Compared to one of the real main Pokémon games, where any monster at that same level needs only 4,219 EXP (or more or less, depending on the monster's growth rate) for that next level, that's over twice the needed amount for the next level. The experience growth is vastly different compared to the official games. You can imagine that raising mons in this port, will become even more of a project because of how much high higher the requirements rise after each level. This is one of the gripes with this port that I have.
I noticed that to about this game, I looked and found what sets the amount of EXP needed per level. Once I have some time, I'll change it around to make leveling up easier.
I fixed the trainer name problem, the messed up Pokemon screen, the Pokemon box screen, I added the é in the game, and I fixed the false poison message. I also changed the location of the new and load game message on the title screen.
Here's the new patch, and I altered the patch on the first page.https://dl.dropbox.com/u/23698591/Pokemon%20Yellow%20Translation%2012-22-2012.rar
Here's a few pics:
And I found a Missing No. Pokemon in the game (Although it isn't named Missing No.) But it does have it's own set of attacks.:
Now I just need to figure out how to give it a new sprite graphic, stat growth curves, and move sets. Then I won't have to get rid of another pokemon to add Missing No.