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Author Topic: Pokemon Yellow NES Translation Project  (Read 178222 times)

Tharthan

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Re: Pokemon Yellow NES Translation Project
« Reply #240 on: September 26, 2015, 12:05:33 pm »
What patch should I use if I don't want the extra stuff?

Lugia2009

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Re: Pokemon Yellow NES Translation Project
« Reply #241 on: September 26, 2015, 02:03:19 pm »
Quote
Hey Lugia, have you implemented getting Kyogre, Groudon, Rayquaza in the game? (and Raichu without having to evolve Pikachu)

And another cool idea (up to you) but I was thinking for some of the gym leaders, they should have the Pokemon they used in the anime  (much like how you edited Brock's team and gave him Vulpix and Zubat). Examples of leaders having Pokemon on their teams like in the anime could include Blaine's Magmar, Koga's Golbat etc. :D

I haven't put Raichu or wild Pikachu into the game yet. I like the idea of changing the gym leader's teams, I could definitely do that.

The project's not quite done yet, I still want to do an improvement project for this game to fix graphics, alter the wild pokemon found, and change around the pokemon teams of trainers. I also want to add more events and trainers to the game as well.


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What patch should I use if I don't want the extra stuff?

You just want a translation of the game, right? No changes to the graphics or music? That should be a simple copy and paste, I could do that.

Tharthan

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Re: Pokemon Yellow NES Translation Project
« Reply #242 on: September 26, 2015, 02:37:11 pm »
You just want a translation of the game, right? No changes to the graphics or music? That should be a simple copy and paste, I could do that.

I only took issue with a few changes that you made, like the new moves and stuff but otherwise it looks fantastic.

But actually, what you just suggested that would be quite helpful. I'm sure having a "vanilla" patch would be useful, especially because a lot of the other translation patches around here have vanilla forms as well as modified forms (note, for instance, the Final Fantasy VII translation).

So actually, that's a good idea. Having a "vanilla" patch would be helpful.

m0shman

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Re: Pokemon Yellow NES Translation Project
« Reply #243 on: September 26, 2015, 04:46:42 pm »
I definitely would love a vanilla translation patch. Lugia are you still planning on translating & enhancing Biohazard/Resident Evil for Famicom after this project? That game could be epic after getting your ff7nes-restoration style treatment! lol

Lugia2009

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Re: Pokemon Yellow NES Translation Project
« Reply #244 on: September 27, 2015, 08:35:36 pm »
Ok, I can release a vanilla patch.


@m0shman

Yeah, I'm still hoping to do a translation for Resident Evil. I took a look and was fooling around a little with the dialogue. It looks like it'll be a bit more difficult than Pokemon Yellow and FFVII. But I'm hoping to get it done.

Terrivel

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Re: Pokemon Yellow NES Translation Project
« Reply #245 on: October 01, 2015, 04:39:47 pm »
I just finished the game, so I will say A LOT OF spoilers (as far as gameboy color game can be spoiled... still):

Quote
The translation is perfect. The ONLY place I found without a translation was the battle against the rival, just when you enter the path to victory road after getting the last badge.

The game is a great experience. I finished the elite four twice and faced all the post content I could find. But the last challenge, Eugene, ask to capture all the pokemon in Kanto... and that is impossible.

- I haven't found Bulbasaur in its usual spot in the original Yellow. I did, however, found Ivysaur in a post game cave. Odd, but I will forever miss an Pokedex entry if there is no other way.
- There is only one Eevee, and no casino coin shop.
- I found only a few legendaries: Articuno and Zapdos were splicit on their maps, but Moltress appeared randomly in a certain dungeon. So did Raikou. Mewtwo was on the place I pretty much expected him to be, but no sign of Mew, Entei or Suicune.
- Also, only Eugene had the last tree legendaries. Never found then elsewhere.
- The game seems to have all common and uncommon pokemons spread around the map. I will try my hand at hunting then all, but...

Because of that, I would love to know how to manipulate the adresses in the cheat/ROM viewer to get the pokemons I need (pretty much two more Eevees, to be honest). I presume it is far easier, since the game have no traces of EV or UV, no stat raising items. It might be defined on three numbers (level, exp and pokemon id), but I lack the knowledge to figure those out. Anyway, those are the things I can bring on the top of my head. Don't know if any of this can be solved via hacking, but are the very few things that keeps this rom to be a perfect experience.

Good job and thank you for your work!


02/10/2015 EDIT: I didn't wanted to double post, but things keep evolving as I play:

- Sorry, I actually DIDN'T found Raikou. I had Entei and just a few hours found Suicune - you need surf to find him.
- Found Bulbasaur. It's at the bike shop. Gen 1 starters are good to go!
- I don't see how to get the other fossil pokemon so far. I picked one, and can never get the other. I went back to the guy, but he stays silent for the rest of the game.
- Hey, route 9 have wild Nidoqueens. A moon stone evolved pokemon. If you need a spot to place a pokemon that does not spawn for some reason, you may replace her...
- Some pokemon are REALLY hard to find and takes a long time trying, but the safari zone rare pokemons, for example, are all there, but even more rare than normal.

I will try to get as close to the full pokedex as possible.
« Last Edit: October 03, 2015, 12:56:41 am by Terrivel »

lupus

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Re: Pokemon Yellow NES Translation Project
« Reply #246 on: October 03, 2015, 01:37:53 am »

@m0shman

Yeah, I'm still hoping to do a translation for Resident Evil. I took a look and was fooling around a little with the dialogue. It looks like it'll be a bit more difficult than Pokemon Yellow and FFVII. But I'm hoping to get it done.
It will be cool!

m0shman

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Re: Pokemon Yellow NES Translation Project
« Reply #247 on: October 04, 2015, 12:16:24 am »
Hey lugia are you into Phantasy Star at all? A translation of that port is loooooong overdue lol

gadesx

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Re: Pokemon Yellow NES Translation Project
« Reply #248 on: October 07, 2015, 10:34:44 am »
I'm making "Resident evil demake" based in that Biohazard of nes but with action battle system, not the REgaiden system. (for PC)
BTW if you need graphics I made a lot

Chpexo

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« Reply #249 on: October 07, 2015, 08:34:37 pm »
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« Last Edit: January 01, 2016, 12:10:37 pm by Chpexo »

Terrivel

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Re: Pokemon Yellow NES Translation Project
« Reply #250 on: October 10, 2015, 12:48:59 am »
Lugia, I really have to commend your work. I am looking at the code of this, and it is a NIGHTMARE!

I tried to edit the main character sprites and the Pokemon Center sign, just for fun. It so happens that I have to edit the sign for every single town. No big deal, kinda makes sense. What does NOT make sense is that the main character have a different sprite sheet for every single town as well. I managed to edit the sprite, but only for a single town.

Seriously, you worked a lot more than you let us know... Great job!

EDIT: REALLY seriously; the main char sprite appears 97 TIMES! It's a sprite for every single screen in the game (and I may have missed the count somewhere). Talk about waste of ROM...
« Last Edit: October 11, 2015, 10:31:50 pm by Terrivel »

Lugia2009

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Re: Pokemon Yellow NES Translation Project
« Reply #251 on: October 20, 2015, 04:09:57 pm »
Hey lugia are you into Phantasy Star at all? A translation of that port is loooooong overdue lol

There's a Famicom Phantasy Star? I didn't know that. I'll have to look into it.


I'm making "Resident evil demake" based in that Biohazard of nes but with action battle system, not the REgaiden system. (for PC)
BTW if you need graphics I made a lot


I saw this over at the-horror.com, it looks pretty interesting. Improving the graphics on the Famicom port would be a great project for the game. The music could also use a redo as well.



It should be noted that there is a Resident Evil game for the Game Boy Color (two if you count the unreleased prototype that uses the PSX pre-renders). The released one has some pretty good looking graphics which the bootleg steals and butchers.

I had that, Resident Evil Gaiden was an interesting game.



Lugia, I really have to commend your work. I am looking at the code of this, and it is a NIGHTMARE!

I tried to edit the main character sprites and the Pokemon Center sign, just for fun. It so happens that I have to edit the sign for every single town. No big deal, kinda makes sense. What does NOT make sense is that the main character have a different sprite sheet for every single town as well. I managed to edit the sprite, but only for a single town.

Seriously, you worked a lot more than you let us know... Great job!

EDIT: REALLY seriously; the main char sprite appears 97 TIMES! It's a sprite for every single screen in the game (and I may have missed the count somewhere). Talk about waste of ROM...

Thanks Terrivel :)

Haha, yeah, it's little wonder the game ended up being 2mb in size. How they set up the graphics for the game makes no sense.

KingMike

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Re: Pokemon Yellow NES Translation Project
« Reply #252 on: October 20, 2015, 06:47:58 pm »
There's a Famicom Phantasy Star? I didn't know that. I'll have to look into it.
If the poster was referring to Phantasy Star IV, that bootleg is VERY old, like the ROM has been around since the early 2000s. It's supposedly also only a small portion of the game.
(not unless it was several parts, like I hear Pokemon RSE was. But that is not known to have been the case with PS4.)
"My watch says 30 chickens" Google, 2018

Lugia2009

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Re: Pokemon Yellow NES Translation Project
« Reply #253 on: October 21, 2015, 09:31:15 pm »
@Terrivel


Quote
The translation is perfect. The ONLY place I found without a translation was the battle against the rival, just when you enter the path to victory road after getting the last badge.

Huh, I thought I translated that part, unless there's 2 versions. Is it in the area before you get to the guard that asks for the badges?



Quote
Because of that, I would love to know how to manipulate the adresses in the cheat/ROM viewer to get the pokemons I need (pretty much two more Eevees, to be honest). I presume it is far easier, since the game have no traces of EV or UV, no stat raising items. It might be defined on three numbers (level, exp and pokemon id), but I lack the knowledge to figure those out.

That's easy enough to do, you can go into the game's ROM and look for the address 0x074FB9 and you'll see this line:

00 08 10 02 10 03 10 04 10 05 9B 0A 13 02 13 03 13 04

This is what controls which pokemon you encounter just past Pallet Town.
The 00 08 tells the game there's 8 types of Pokemon you can find here.
The rest are the Pokemon number followed by their level.  10 02 is for Pidgey Lv.2

You can just change the first number for any pokemon you want. Also, if you want missing No. change the first number to 00.  It won't show up in the Pokedex, but it'll count as a seen Pokemon. A finished Pokedex would read 159 caught, 160 seen.

As for the missing legendaries, there might be more post game content that hasn't been found yet.  There was a bit of untranslated parts that I couldn't find in the game.





If the poster was referring to Phantasy Star IV, that bootleg is VERY old, like the ROM has been around since the early 2000s. It's supposedly also only a small portion of the game.
(not unless it was several parts, like I hear Pokemon RSE was. But that is not known to have been the case with PS4.)

I found it, it looks like there's 4 versions of it. 3 of them are supposed to be beta versions, but I found what's supposed to be the final version.




I forgot to post this when I found it, someone already made a Repro of Pokemon Yellow.  I found this shortly after I released the patch. From what I saw, this is the second time the person listed the game. It actually sold for the $140.







And I finally got my hands on not only the untouched Chinese Final Fantasy VII, but also my hacked version!  ;D



It was pretty cheap, the Chinese one I found for $30 and the hacked one for $62 on eBay.

Chpexo

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« Reply #254 on: October 21, 2015, 11:54:46 pm »
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« Last Edit: January 01, 2016, 12:00:07 pm by Chpexo »

murve33

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Re: Pokemon Yellow NES Translation Project
« Reply #255 on: October 26, 2015, 10:25:25 am »
You just want a translation of the game, right? No changes to the graphics or music? That should be a simple copy and paste, I could do that.
I came here to ask for this as well. The work you've done is magnificent, but so much so that I feel like I'm just playing Pokemon Yellow for the 2nd time. I miss the horrible percussion-laden music.

Would it be possible to make a zip with several different IPS files? Like one would just patch music (which I know already exists), one would just translate, one would change graphics, and one would add extra content?

Another question, if these patches were created would I be able to use my savestate/in-game-save to load my progress or would I have to start over?

Also, just an fyi, When Abra teleports away from you in the wild there's some garbled text. I've seen a few other translation errors here and there, but they're not consistent enough for me to report them.

Tharthan

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Re: Pokemon Yellow NES Translation Project
« Reply #256 on: October 26, 2015, 11:07:17 am »
Would it be possible to make a zip with several different IPS files? Like one would just patch music (which I know already exists), one would just translate, one would change graphics, and one would add extra content?

That would be awesome.

infinitys_end

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Re: Pokemon Yellow NES Translation Project
« Reply #257 on: November 15, 2015, 03:48:26 pm »
People are making a killing off making Pokemon Yellow NES repros.  Just FYI: https://instagram.com/p/-E5FNVhyob/?taken-by=nhanphanhippo
He will be selling these boxed repros with a custom manual for $200-300 a piece.  This guy makes repros all the time, (I actually own one of them, his MM Legacy Collection).  He claims he doesn't make them for profit but I find that statement extremely difficult to believe.

Chpexo

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« Reply #258 on: November 15, 2015, 04:56:15 pm »
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« Last Edit: January 01, 2016, 11:51:46 am by Chpexo »

rahzar

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Re: Pokemon Yellow NES Translation Project
« Reply #259 on: November 15, 2015, 04:56:45 pm »
People are making a killing off making Pokemon Yellow NES repros.  Just FYI: https://instagram.com/p/-E5FNVhyob/?taken-by=nhanphanhippo
He will be selling these boxed repros with a custom manual for $200-300 a piece.  This guy makes repros all the time, (I actually own one of them, his MM Legacy Collection).  He claims he doesn't make them for profit but I find that statement extremely difficult to believe.

Wow that is quite the price! I'm also working on getting a Pokemon Yellow put together but it will be $100 - $150 a piece. (trying to figure out if I want to do a manual or not) Figured I would throw it out there.

EDIT: Hmmm usually don't like my first post to be about selling something sorry about that. Just figured I would speak up since the price difference is going to be a lot different.
« Last Edit: November 15, 2015, 09:06:05 pm by rahzar »