In Lufia 2, monsters' stats can go up to 999. However, some of those stats, such as AGL and INT are stored as 1 byte in memory. What the game does when you battle them is to multiply these stats by 2. Therefore, the max these stats can reach is 510.

So, I've been fiddling around with Lufia II rom and at the moment I'm trying to find out where the game does that multiplication thing in order to increase the value (e.g. multiply monsters's stats by 3 or something).

However, I'm a ROM hacking n00b. All I've done so far was to read monster data and write them back in the ROM. I haven't done that alone, of course. I've been following the Lufia II documents I've uploaded to this site to help me (obviously, I wasn't the one who wrote them =P).

So, can anyone give me a hint of how to start? Or maybe if this is even possible at all? I was wondering that maybe this might not be possible without massively editing the rom. I'm not sure if the SNES processor knows how to multiply... but if it doesn't I think I'm gonna have trouble... =/