For the record, I was taking "real" to mean "sanctioned and produced by the actual IP holder".
That's what I thought to. I thought it was a Capcom-made Megaman game. That
would have been nicer and would have at least shown that they still have an inch of caring for the Blue Bomber. :/ I mean, I'm not discrediting the people working on this fan-made game, it's just... Yeah, of course the fans love Megaman. But does Capcom love Megaman? Considering their answer is a cancelled Megaman Legends 3, a cancelled Megaman Universe, and a social game runner that looks like it's done in Flash and passing that off as the "25th Anniversary game every Megaman fan should play" is revolting, disgusting, and just... saddening.
...It's like they don't like money or something.
And the unfortunate thing? This X-OVER game is going to be a catch-22. Under the assumption that it's a paid game:
Scenario- It sells well, but has low ratings:
The reason it has low ratings is because the fans want to let Capcom know how disgusting this is. But in order to rate, you have to buy the game. So Capcom is drowning in money and could ignore the ratings. They release more Megaman runners.
Scenario- The fans boycott it:
Fans decide to boycott the game on the premise that it sucks and that Capcom should treat their mascot much kinder. This can mean two things: No sales- no one is buying the game, and Capcom decides that Megaman is unprofitable and let's the IP die indefinitely (not a completely horrible idea, mind- someone else could pick it up); or Sales are good, but the demographic is different- which means Capcom is making money, they feel like their game does bring in some money, but have lost sight of who the target audience was meant to be and they fracture the fanbase by putting out more XOVER games and ignoring the core releases.
So no matter what happens at this point, the Megaman fans will lose (unless they're XOVER fans).