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Author Topic: Popolocrois Script Project  (Read 5274 times)

exilekiller

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Popolocrois Script Project
« on: October 25, 2012, 11:17:38 am »
So I have always loved the popoplocrios series and want to play all the ps1 games. 

Since they are in japanese, its not much fun.  Anyways,  I am needing help with making the whole table thing from the hexcode.  After that, I know I set it up in cartographer and it will dump the script out.

Once I get the script, I think I can figure out the rest.

Would anyone like to help me figure this out.  I don't have much coding experience.  I've been reading a ton of stuff but the whole guess and check part of finding the correlation is stumping me.

Thanks

Gemini

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Re: Popolocrois Script Project
« Reply #1 on: October 25, 2012, 02:47:37 pm »
Don't use Cartographer for dumping this game's text. You're gonna need custom made programs for this one, and if you can't afford the task just forget about the game entirely: it's a bloody mess. By the way, there's no table needed as the game uses S-Jis for storing most of the text and the larger font is pulled directly from the BIOS.
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exilekiller

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Re: Popolocrois Script Project
« Reply #2 on: October 25, 2012, 02:50:54 pm »
I assume people have tried to translate this game then?

Why is it such a mess?  Its a popular game, someone must have figured out something?

Gemini

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Re: Popolocrois Script Project
« Reply #3 on: October 25, 2012, 05:27:55 pm »
I did investigate it years ago and I can assure you the game has some terrible programming issues, so if you have no way to code your own tools and reprogram huge chunks of assembly lines, forget about it because it's not a starter's project.
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KingMike

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Re: Popolocrois Script Project
« Reply #4 on: October 25, 2012, 09:17:45 pm »
Isn't the PSP game a remake of the PS1 game?
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Gemini

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Re: Popolocrois Script Project
« Reply #5 on: October 25, 2012, 10:58:17 pm »
More like a butchered version with tons of poor development issues and sprites recycled from Popolocrois Monogatari 2. The original series on PlayStation is superior in every aspect, which is why a translation project wouldn't really be a bad idea at all.
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exilekiller

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Re: Popolocrois Script Project
« Reply #6 on: October 26, 2012, 12:20:08 am »
Exactly.  How do we get this ball rolling?

Klarth

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Re: Popolocrois Script Project
« Reply #7 on: October 26, 2012, 03:52:52 pm »
Exactly.  How do we get this ball rolling?
You code programs to properly extract/insert file segments and/or text. If you can't program, the ball will never roll.  Assuming you can, in principle, extract the text using Cartographer, you won't be able to freely insert text.  You'll run up against space limitations which can only be solved by coding custom programs.  It sounds like the pointers may also be hardcoded in assembly from Gemini's comment.  These pointers would require extra coding to detect/extract alongside the script.

In short, if you can't program: give up.