11 March 2016 - Forum Rules
Started by LostTemplar, September 29, 2012, 08:11:13 AM
Quote from: Patrick WyattIn the early years, when our games were programmed for 16-bit game consoles, our programming staff would review soon-to-be-launched Super Nintendo (SNES) titles, and would crowd around games trying to puzzle out how their developers had accomplished some feat of technical magic and derring-do. The SNES was an odd combination of a glacially slow 2.58 megahertz (not gigahertz) processor with a tiny 64 kilobytes (not megabytes or gigabytes) of memory coupled with exotic microchips designed to rapidly blast bits onto the screen — if you could figure out the right incantations to make it all work.We'd stand staring at a game talking in phrases that only a few thousand folks in the whole world — most of them working for Nintendo — knew anything about. Someone would toss off an idea like "perhaps they're using the hblank interrupt to set the scroll register to adjust the view distance in mode 7″, and we'd all do our best to wrap our heads around that idea, learning a great deal in the process. Our artists and designers would be similarly wowed by their own show-floor discoveries.
Quote from: NightcrawlerIt all started when I was young and asked my Dad how clocks worked. I need to know how everything works now. I spend much time just learning how things work from my electronics to refrigerators to cars. I must know! It's never ending learning!
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